[WarInEur] Airwar (part II)

Storeforest2 at aol.com Storeforest2 at aol.com
Mon Jan 26 11:48:52 EST 2009


 
Actually I do not believe we are stuck with this idea or none.  I  believe 
there are other options within the present hard code that can be  accomplished.  
 
My idea or Ken'ts may not be that idea. I do not know for sure.  But  we have 
a host of players with a multitude of ideas and skills.  I would  like to see 
this forum open up more to listen to them.  As each idea is  presented it 
should be evaluated from an implementation within code to useage  within the game.
 
Lets not lock our minds into one plan lets look at them all then come up  
with a consensus of what is best.
 
In a message dated 1/26/2009 8:38:44 AM Pacific Standard Time, SGMINFO  
writes:

_Storeforest2 at aol.com_ (mailto:Storeforest2 at aol.com)  wrote:  
 
Well, since this does not appear on the surface to fix any basic  problem I 
would vote against it as an option.  
 
I see no benefit since it leaves the player out of it still.  I  would 
suggest we do nothing with it until we can get a better air war  option.




Which is, as you now see, where  I came in,
and you were taking the other tack on the airwar needing a  re-work...


The point of this is..

radical surgery is a  different ballgame,
abut small incremental improvements (?)
can be  done,
but may not give us the benefits we initially hoped for.

On  the other hand,
smaller incremental improvements,
because of their  nature,
may be eminently suited to  implementation...


-|steve|-




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