[WarInEur] Airwar (part II)
Storeforest2 at aol.com
Storeforest2 at aol.com
Mon Jan 26 11:48:52 EST 2009
Actually I do not believe we are stuck with this idea or none. I believe
there are other options within the present hard code that can be accomplished.
My idea or Ken'ts may not be that idea. I do not know for sure. But we have
a host of players with a multitude of ideas and skills. I would like to see
this forum open up more to listen to them. As each idea is presented it
should be evaluated from an implementation within code to useage within the game.
Lets not lock our minds into one plan lets look at them all then come up
with a consensus of what is best.
In a message dated 1/26/2009 8:38:44 AM Pacific Standard Time, SGMINFO
writes:
_Storeforest2 at aol.com_ (mailto:Storeforest2 at aol.com) wrote:
Well, since this does not appear on the surface to fix any basic problem I
would vote against it as an option.
I see no benefit since it leaves the player out of it still. I would
suggest we do nothing with it until we can get a better air war option.
Which is, as you now see, where I came in,
and you were taking the other tack on the airwar needing a re-work...
The point of this is..
radical surgery is a different ballgame,
abut small incremental improvements (?)
can be done,
but may not give us the benefits we initially hoped for.
On the other hand,
smaller incremental improvements,
because of their nature,
may be eminently suited to implementation...
-|steve|-
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