[WarInEur] Air Game

Kent & Sue Haunschild kentsue at cox.net
Sat Jan 24 16:03:56 EST 2009


True to a point but it costs nothing to move out of a hex containing a Air Interdiction marker so there are no direct effects at this point.  The indirect effects are attrition over time, but that is only really a factor if you are moving a great distance.


  ----- Original Message ----- 
  From: sgminfo 
  To: Kent & Sue Haunschild 
  Cc: Storeforest2 at aol.com ; WarinEur at mailman.halisp.net 
  Sent: Saturday, January 24, 2009 2:50 PM
  Subject: Re: [WarInEur] Air Game


  Kent & Sue Haunschild wrote: 
    We could use the current Air Interdiction markers to indicate bombing.  Being in the target hex or moving through a hex containing an Air Interdiction marker would cause some degree of damage.  That should be a fairly simple add on to program.


  Actually,

  I had wondered about this also in the design...


  I came to the conclusion that we did not need to...

  the attritional effect of the bombing(interdiction) is actually already built into the model...


  If you interdict the hexes between the Rhine and Normandy (for example) and the units attempting to get to the allied beach heads take 3 turns rather than 1, they actually suffer 3 x the amount of attrition in movement than they do normally...

  i.e. The effect is already factored in...

  It just very unobvious.....
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