[WarInEur] Artillery RR Move and Fire
sgminfo
sgminfo at aol.com
Thu Jan 15 11:48:19 EST 2009
Don Lazov wrote:
> That is what I like to see with the added rule that these Guards have the same type of SS rule for them.
>
> It also might be neat to see NKVD border guards with SS rules, but at this scale I don't think they would work.
>
> I'd also like to see some special 15-1-5 Guards Rocket Artillery units.
>
> I need to run some more tests with the Western Allies to see how attrition effects them after Cobra, I know in one test with Steve as the W.Allies he Cobra has grounded out and he is about 5 or 6 hexes from Paris and it's Jan 45. The Germans may win that one. In another one with Steve, it's 2/45 and the German Economy has collapsed. We are not seeing the gradual fall back a hex since the Axis are not only OOS but the attrition levels are horrendous.
>
> We are testing how the end game works on on both of these (with attrition). So at this point I am not sure what extra stuff the Allies would need, they have a lot of ground and air but I mostly play either Germans or Soviets....????
>
> --
> Don Lazov
> ~Best Regards
Actually the cobra test was quite illuminating...
What derailed the Allied groundwar campaign was suddenly finding all
their IRs and MRs on the track had vanished and I had to wait until some
new ones were manufactured...led to the full blown 1944 bocage drive we
were doing suddenly running out of steam....
But otherwise it looked (and felt) very historical...
I know Don was on the edge of his seat, whilst Von Klugelike, he tried
to hold the creaking 'cordon-sanitaire' together and prevent the
caldron from shatttering under the hammerblows being dealt to it...
-|steve|-
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