[WarInEur] Soviet War
Henry Leroy
vimuhla at gmail.com
Wed Aug 5 00:18:14 EDT 2009
Well right now it is possible to defeat the USSR militarily. So I suppose, a
good Nazi will do that.
Rather than invade Turkey.
On Tue, Aug 4, 2009 at 7:19 PM, Karl Gaarsoe <oscardalibrarian at yahoo.com>wrote:
> It's not clear to me if a (non-active) Soviet Player gets "full"
> (Mobilization/Wartime) production on 0/7/41 or not; I really think they
> should.
>
> This was (I Think) a KC idea I have endorsed for lack of a better
> approach. The game economic model just does not sustain any other
> apporach.. Unless you are willing to FREEZE the German Production multiple
> unless/until the SOVIETS are at total war, which could be done in a
> Boardame, but more work in the computer model.
>
> Like the old Allied reinforcement marker, if the Germans want to enjoy
> themselves chasing the Allies around the Middle east, etc, well, there
> should be a cost.
>
> BTW, I played a HOTSEAT, Inactive Soviet game; When I invaded the USSR,
> most of the Interior MD (Soviet) Mechanized forces were missing; All the
> Tank and Mech Brigades.
>
> And I disapprove of the handling of the Siberian 1-4 RD ("Militia"); Those
> guys have NEVER appeared on the map, straight into production as cadre for
> the first wave of Rifle Corps (4-4).
>
> Karl Gaarsoe
>
>
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