[WarInEur] Standard Scenarios
Neil Randall
nrandall at uwaterloo.ca
Sun Nov 30 12:04:16 EST 2008
My understanding was always that the AP limits most certainly applied to the
full WIE campaign.
Neil
From: warineur-bounces at mailman.halisp.net
[mailto:warineur-bounces at mailman.halisp.net] On Behalf Of Don Lazov
Sent: Sunday, November 30, 2008 11:52 AM
To: Henry Leroy
Cc: warineur at mailman.halisp.net
Subject: Re: [WarInEur] Standard Scenarios
Henry,
No need to shout. In fact your wrong. That rule is in effect for all
scenarios and campaigns for WitE. All you need to do is to look at how SPI
wrote the rule booklets. Both WitW and WitE have both scenario rules and
campaign rules. When you then combine them to make WIE campaign games you
add from both (as per the rules using common sense).
Again rule under case 62.2 are for Campaigns (no real reason for this rule
in the WitE scenarios because the AP are predefined and AP are presumed to
be eliminated).
[62.2] CAMPAIGN SCENARIOS
(Campaign Game)
A Campaign Scenario uses the Standard Scenario Deployment plus an additional
deployment detailing the status of the Soviet Production apparatus. (Section
6 of the Common Scenario Format. Instead of being played for a limited
number of Game-Turns it is continued until 4/13/44.
It's not a illusion, it a simple rule and clearly stated by SPI (30 AP max).
The reason you fail to see this as a rule is that you have never played WitE
1st edition. In that game the max was 20 AP.
SPI intended only a max of 30 AP on the east.
Henry Leroy wrote:
All of that is SCENARIO restrictions. Not campaign. WitE2 was a scenario.
In the supplemental booklet that came with the entire game, and was
apparently ignored by most KC oriented players,
there is NO restriction on ANY front. There is also no restriction on
fortification markers.
That supplement merged the War in the West scenario and the War in the East
Scenario into a Campaign Scenario.
The idea that Germany could only fly 30 ap on the East front is absurd. It
is abomination.
It is for people who dont like the idea that Germany can shut the Soviets
out.
That doesnt bother me as EITHER side. I can advance w/o air support just
fine.
But you propagate the illusion that the air front limits are the norm. They
are NOT,
On Sun, Nov 30, 2008 at 8:14 AM, Don Lazov <dlazov at comcast.net> wrote:
Henry,
When I setup all the scenarios and or campaigns rest assured I pulled the
info out of SPI rules books, this was further supplemented and as required
by DG to use DG rules. So if there was an Air Front limit (such as in WitE2
with 30 AP for the Germans) then yest that limit is set per the BWIE rules.
If you do edit a scenario and increase the Air War limits I would suggest
you notify whom ever you play that your not going to use the RAW.
Rules of reference:
SPI
[62.4] LUFTWAFFE (War in the East)
The Axis may not have more than 30 Air Points assigned to the East Front at
any time. This maximum is reduced by application of 50.21.
DG
[13.12]
...
There is a maximum number of Air Points that may be assigned to Air
Superiority per Player, per Front. In two- and three-Player games, Soviet
and Allied Air Points are counted separately. The maximum for the East
Front is 30 Air Points, for the South Front is 60 Air Points, and for the
West Front is 120 Air Points. The reduction of available air points due to
weather does not modify this limit.
Best regards~
Henry Leroy wrote:
It is important to note that all the 'standard' scenarios have the same
foolish air front limits
of the original CWIE. And I suspect the same fortification limits.
Those limits NEVER existed in the original board game.
So any time I decide to play, it will be an edited scenario.
_____
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