[WarInEur] SB hits on Polesti
SGMINFO at aol.com
SGMINFO at aol.com
Thu May 1 08:31:54 EDT 2008
In a message dated 01/05/2008 12:25:17 GMT Daylight Time, dlazov at comcast.net
writes:
I concur and support Kent's interpretation. Remove the DG clarifications as
they confuse the issue and stick with the SPI ruling. I think they pull this
from either the non-official KC/LA errata (players groups).
There are quite a few complications in the whole issue of the simulation
here...
And they also strike to the root of the SB war....
Logic dictates that all allied commanders with the benefit of hindsight go
for the Jugular, the choke point of the German economy.
In the SB war this was not directly addressed but the 'device' of the SB
accuracy tables was used to solve the problem.
You can't bomb what you cannot hit. this restricts when you an start to look
at Rumania with predatory eyes.
ITRW there were other major issues....
Navigation from Norh Africa was out of the question for the heavy bomber
force at night...to hit Ploesti required nav aids, and was well beyond the
fringe of effective navigation beams.
Oil targets were precision targets for bomber planners...and night
navigation was not up to the task. Which left daylight flying...
..And daylight flying meant extended distances over water, with the Aegean
and Italy as a support and early warning base for fighter interception.
An impractical consideration..
The taking of Sicily and the Landings n Italy prized the door off its hinges
that covered Rumanian...and opened the door to direct attack.
Even so, the difficulties of maintaining a large ground organsation to
support such heavy bomber ops from the Med were almost insuperable until the
sealift war across the North Atlantic was solved, and Tunisia was in Allied hands.
The approximation we have in the game, is an clever summation of the
effects, albeit arrived at in a
smewhat dubious anner.
The current rules seem to be a fair compromise..
1.bomb one target does not compromise another in the same hex.
2.a supply affecting hit in a hex only affects availability of supply
originating in that hex. So knocking out rail line only causes a break, and
provided you bridge with an MSU or repair, does not disable the RCs for the long
haul...
-|steve|-
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