[WarInEur] SB hits on Polesti

SGMINFO at aol.com SGMINFO at aol.com
Thu May 1 08:31:54 EDT 2008


 
In a message dated 01/05/2008 12:25:17 GMT Daylight Time,  dlazov at comcast.net 
writes:

I concur  and support Kent's interpretation. Remove the DG clarifications as 
they  confuse the issue and stick with the SPI ruling. I think they pull this 
from  either the non-official KC/LA errata (players groups).


 
There are quite a few complications in the whole issue of the simulation  
here...
 
And they also strike to the root of  the SB war....
 
 
Logic dictates that all allied commanders with the benefit of hindsight go  
for the Jugular, the choke point of the German economy.
 
In the SB war this was not directly addressed but the 'device' of the SB  
accuracy  tables was used to solve the problem.
 
You can't bomb what you cannot hit. this restricts when you an start to  look 
at Rumania with predatory eyes.
 
ITRW there were other major issues....
 
Navigation from Norh Africa was out of the question for the heavy bomber  
force at night...to hit Ploesti required nav aids, and   was well  beyond the 
fringe of effective navigation beams.
 
Oil targets were precision targets for bomber planners...and night  
navigation  was not up to the task. Which left daylight flying...
 
..And daylight flying meant extended distances over water, with the Aegean  
and Italy as a support and early warning base for fighter interception.
 
An impractical consideration..
 
The taking of Sicily and the Landings n Italy prized the door off its  hinges 
that covered Rumanian...and opened the door to direct attack.
 
Even so, the difficulties of maintaining a large ground organsation to  
support such heavy bomber ops from the Med were almost insuperable until the  
sealift war across the North Atlantic was solved, and Tunisia was in Allied  hands.
 
The approximation we have in the game, is an clever summation of the  
effects, albeit arrived at in a 
smewhat dubious anner.
 
 
 
 
The current rules seem to be a fair compromise..
 
 
1.bomb one target does not compromise another in the same hex.
2.a supply affecting hit in a hex only affects availability of supply  
originating in that hex.  So knocking out  rail line only causes a  break, and 
provided you bridge with an MSU  or repair, does not disable the  RCs for the long 
haul...
 
-|steve|-




   
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