[WarInEur] RE: WarInEur Digest, Vol 44, Issue 9
Wardall Clark
baseballnut570 at hotmail.com
Mon Mar 17 13:21:36 EDT 2008
JOhn has this right-
Fortunately-if CWIE-2 is written correctly it should be possible to play with some set of official BWIE rules.
The reverse is not always possible- for example i am going to run some test in which units attacked
at automatic elimination odds are immediately ignored for the remainder of the movement phase. CWIE almost certainly
could not allow this as an option--it still cant handle side by side overruns.
Bob in Louisville
> From: John Pace <john_pace_ca at yahoo.com>> Subject: RE: [SPAM] - RE: [SPAM] - [WarInEur] Severe Weather Effects -> To: Chuck Sutherland <csutherland at dpcs.org>, Karl Gaarsoe> <oscardalibrarian at yahoo.com>, "warineur at mailman.halisp.net"> <warineur at mailman.halisp.net>> Message-ID: <993403.25100.qm at web65615.mail.ac4.yahoo.com>> Content-Type: text/plain; charset="iso-8859-1"> > Sadly, I can imagine there will be a lot of good stuff in the computer game that cannot be translated into any board game, such as the Fog-Of-War rules. Likewise there is a lot of good stuff in the original board game that cannot be realistically translated into the computer. For me, the computer game and the board game will similar, but sadly they can never be seamless.> > Chuck Sutherland <csutherland at dpcs.org> wrote:
But how do you implement this in the board game? The change needs to be easily moving to the board game so that the transition to and from the computer is seamless or you will have moved CWIE into the realm of a new game.> > Chuck Sutherland> Network Support Technician> Danville-Pittsylvania Community Services> 245 Hairston Street> Danville, VA 24540> (434)799-0456 x3113> csutherland at dpcs.org > > > ---------------------------------> > From: John Pace [mailto:john_pace_ca at yahoo.com] > Sent: Monday, March 17, 2008 12:09 PM> To: Chuck Sutherland; Karl Gaarsoe; warineur at mailman.halisp.net> Subject: [SPAM] - RE: [SPAM] - [WarInEur] Severe Weather Effects - Email found in subject - Email found in subject> > > Even when victorious, active operations during war consumes men and material, the OOS rule tries to simulate this consumption, for example in 1941 even the victorious German army suffered a hell of a lot of wear and tear. With CWiC-2, the new attrition option nicely reders the OOS rule obsolete.>
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