[WarInEur] Of attritiion and men..
sgminfo
sgminfo at aol.com
Thu Jun 19 06:45:38 EDT 2008
Now that things might be on the home stretch...
Some discussion points that might make useful pointers
tothe guys that start placing some requests for the product with
decision games...
Items like attrition, where the game can be confusingly almost
infinitately customaisable...
Some discussion amoungst us beta guys,
might help those who will soon be wrestling with the concepts...
Attrition itself, people seem either to love or hate...
No problem with that, it is designed to be completely invisible,
if you want...
But some talking around the point might help bed in some reasoning and
theoretical ideas behind what we have chosen and why.
If the logic meets with some consensus, then people will feel a lot more
comfortable as to why the model does what is does, an in the way it does
things.
At that point many oft hose who are getting their hands on the full
product from DG can then roll their sleeves up and 'bend' the tables to
the way that they want them to reflect any particular theories or ideas
that they want to explore..
Indeed with some general discussion, some consensus may arise whereby
those trying the game can pre agree onwhat they think might be
'reasonable', enabling them to minimise discussion, pre game start, and
facilitate some of the early exploration of the product.
-|steve|-
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