[WarInEur] Of attritiion and men..

sgminfo sgminfo at aol.com
Thu Jun 19 06:45:38 EDT 2008


Now that things might be on the home stretch...


Some discussion points that might make useful pointers

tothe guys that start placing some requests for the product with 
decision games...


Items like attrition, where the game can be confusingly almost 
infinitately customaisable...

Some discussion amoungst us beta guys,

might help those who will soon be wrestling with the concepts...

Attrition itself, people seem either to love or hate...
No problem with that, it is designed to be completely invisible,
if you want...

But some talking around the point might help bed in some reasoning and 
theoretical ideas behind what we have chosen and why.
If the logic meets with some consensus, then people will feel a lot more 
comfortable as to why the model does what is does, an in the way it does 
things.

At that point many oft hose who are getting their hands on the full 
product from DG can then roll their sleeves up and 'bend' the tables to 
the way that they want them to reflect any particular theories or ideas 
that they want to explore..

Indeed with some general discussion, some consensus may arise whereby 
those trying the game can pre agree onwhat they think might be 
'reasonable', enabling them to minimise discussion, pre game start, and 
facilitate some of the early exploration of the product.



-|steve|-


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