[WarInEur] Attrition Option - What are the Programming Details
of how it works?
Chuck Sutherland
csutherland at dpcs.org
Fri Jun 6 12:40:02 EDT 2008
Is there a way to turn attrition on for being in ZOC without being in supply? One of the arguments I have made is the low Russian production. By having attrition on so that you suffer it for being in simple contact with the enemy, then you are showing combat losses without a build having to be done.
Or did I misunderstand what you said about attrition from being in a ZOC only happening when OOS?
Chuck Sutherland
-----Original Message-----
From: sgminfo [mailto:sgminfo at aol.com]
Sent: Thursday, June 05, 2008 11:54 AM
To: Chuck Sutherland
Cc: WarinEur at mailman.halisp.net
Subject: Re: [WarInEur] Attrition Option - What are the Programming Details of how it works?
Chuck Sutherland wrote:
> I really do not get how and what triggers attrition, is it more likely because you are next to the enemy or that you move your full rate or 1/2 rate vs not moving at all or combination of things.
>
> Can someone detail what the triggers are and the odds of the trigger for each break of the tables used to trigger it?
>
> Chuck Sutherland
>
Attrition is not activated by chance.
When on...
If you move a unit is suffers attrtrition.
If you attack with it , it suffers attrition
If you are attacked and/or forced to move...you suffer attrition.
Overruns also involve attrition.
The default settings revolve around a base level of 4% of strength. But
can be varied to taste, and varied by course of action.
It bites in a simplistic way...
anything you do attrits you at thefixed rate...
If you rest...you recover...default is 10%
If you are in an enemy zoc, you recover less quickly
If you are in minor supply, you recover less quickly.
If you are oos you don't recover attrition.
If you are oos, and in a zoc, you attrit (Stalingrad anyone?)
You can tune all of these to individual tastes and prejudice, to explore
the whole range of problems, and even test some of your own theories, it
is very flexible.
Now units that suffer attrition, can suffer progressive effects...
As attrition bites into a formation,
apart from losing fighting strength,
you can progressively lose movement abilities
at severe level of attrition,
you can even lose zoc.
MSU can loase supply range as their motor pools deplete through backlogs
of maintenance.
Refitting / rebuilding
If you complete a new unit it deploys attritioned to a random degree
(Panzer Group Guderian anyone)
So new units tend to be a mish mash of strengths based around the median
set in the attrition tables...i.e. 85% +/-10% (all variable to taste)
So newly raised formations are not a lot of use...
IRs and MRs rebuild units, but halve their effectiveness by moving the
attrition level.
Thus when a 2-10 rebuilds it will not be suddenly an 8-10, but turns in
figures of being a 3-10, and gradually rises in effectiveness as the
fresh levies 'bed in' with their new equipment.
So hurried raising of reserves does not suddenly create a new wall to
stop a rampaging force...unless that force itself is being run off its
feet and worn out.
So if 8th Army runs from BattleAxe, it is likely to arrive at Alamein in
the same shattered state as the Frika Korps. BUT, with good supply
bases, and DAK in minor supply, the 8th Army will win the refit race and
steadily outstrip the Panzer Armee.
Essentially, that gives DAK the historical possibility of bouncing such
a position...
and the British, if they are winning the buildup, the opportunity of the
riposte...
In France in 1940,
Jerry with the French played my panzer force for suckers by teasing them
forward unitl they were quite deep over a number of turns of a hard
slugging match, and when they were worn down...hit them repeatedly with
every french formation hecould....and stopped the panzers dead in their
tracks....
So in 1940 it is no longer ALL one way traffic
Nor in Russia...
The game balance now can turn out to be infinitely variable...depending
on the time and the place...
-|steve|-
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