[WarInEur] Barbarossa under options
Don Lazov
dlazov at comcast.net
Sat Jul 19 07:40:17 EDT 2008
There either is or is not a code issue. I just ran a test on the 44
campaign and in the east the Germans have a ton of 1-5 at 0% attrition.
When I combined 3 into 1 6-5 it has 0 attrition level.
However if you have a 1-5 at 10% attrition and the use a RP to flip it
it will be a 6-5 at somewhere between 30-70% attrition.
Don
Bill Clancy wrote:
>
> Without knowing the detail of the proposed fatigue rules, would this
> still allow a player to combine heavily fatigued units into a non
> fatigued full strength unit?
>
>
>
>
>
> Cheers
>
>
>
> ------------------------------------------------------------------------
>
> *From:* warineur-bounces at mailman.halisp.net
> [mailto:warineur-bounces at mailman.halisp.net] *On Behalf Of *John Pace
> *Sent:* Wednesday, 16 July 2008 1:26 PM
> *To:* warineur at mailman.halisp.net
> *Subject:* Re: [WarInEur] Barbarossa under options
>
>
>
> I always remember in 1976 on reading the 1942 (and later) scenarios,
> the number of 1-5 KG. With a KG costing 4 Prod Points, and for only 2
> Prod points more you upgrade to 1-5 to a 6-5, and thinking it madness
> to keep 1-5 KG's in the front lines.
>
>
>
> However, with the attrition option, if you consider all those 1-5's
> are really heavily fatigued 80-90% attrition 6-5’s, unable to retreat
> back into supply by Hitler's no retreat orders, then having such weak
> units in 1942 make some sense.
>
>
>
> Maybe with CWiE-2 Scenario Editor, I think it would be good for Karl
> to allow players to set the attrition levels for each unit. In which
> case, with the 1942 Stalingrad scenario (and others), players could
> swap all those German KG’s (1-5, 2-8, etc.) for heavily fatigued
> 80-90% attrition level units (6-5, 8-8, 10,8, etc.).
>
>
>
> John
>
> --- On *Tue, 7/15/08, Carl Rupp /<carlaugustruppsr at aol.com>/* wrote:
>
> From: Carl Rupp <carlaugustruppsr at aol.com>
> Subject: Re: [WarInEur] Barbarossa under options
> To: "Don Lazov" <dlazov at comcast.net>
> Cc: "sgminfo" <sgminfo at aol.com>, "warineur at mailman.halisp.net"
> <warineur at mailman.halisp.net>
> Date: Tuesday, July 15, 2008, 10:00 PM
>
> Of course, the interesting thing about attrition, as I have learned from
> two campaigns against Steve in the East with attrition, and one without
> it against another player, is that it turns to the Soviet advantage in
> the winter. OOS and in the enemy ZOC, the tired German troops are unable
> to gain strength, while the Soviets in supply, and able to attack at
> incredibly low odds due to the special AR rules, are able to wear down
> the Germans. So that capturing Moscow is much easier than holding it.
> And following Hitler's "No Retreat" dictum can lead to disaster.
>
> There are two tactics to prevent that. One it to damage the Soviets so
> incredibly that they are unable to launch a counterrattack. However,
> with fog of war the Germans have no idea what is lurking behind the
> Soviet front lines and where they will launch their fiercest attacks.
> And even if they do survive the winter counteroffensive, being out of
> supply impedes their ability to be rested and ready for an full blown
> Spring offensive in May 1942 when the mud dries.
>
> The other tactic, which Hitler eschewed, is to withdraw to the safety of
> the areas in supply, Of course, this means abandoning thousands of
> square miles of territory and the personel centers of Orel, Kharhov,
> and, of course Moscow, that were captured only a few months prior. But
> by staying in supply, the Germans position themselves for a strong
> spring offensive in 1942. And even though they will have to recapture
> land they had won previously. they will end up (re)capturing Moscow,
> Orel, and Kharhov, and also gaining Rostov, Voroshilev, Voronezh, and
> possibly even Gorky, before the campaign season ends in in October 1942.
> And this will push them over 75 political points, and open up the
> Turkish front endangering the vital Russian resource centers. (This
> assumes that the Germans have not invaded Turkey already in an attempt
> to outflank the Soviets an capture their resources early on.)
>
> All of this leaves the Russians teetering on the edge by Spring 1943,
> when the Germans should be able to finish them off, assuming they have
> at least held the West to a stalemate.
>
> Carl
>
>
> Don Lazov wrote:
> > Interesting concepts.
> >
> >
> >> The only problem with that strategy is...
> >> ..it gives the Soviet player time to mobilise and get his newly
> >> raised recruits knocked into somesort of order...
> > Very true (ask the French Commander this).
> >> The rate of advance after the initial rush is then still limited by
> >> supply range from the slowly advancing railheads...
> >>
> > True, but there is a counter to this in the campaign game (not telling
> > right now, don't want to spoil it, it's not a cheat it's
> something one
> > can discover if they have read enough on mech warfare and studied the
> > attrition model a bit).
> >> Rushing Moscow before a crustal defence has a chance to gain
> >> substance and firm up,
> >> might actually be the lower cost option.
> >>
> > Crust defenses are easy to break with attrition.
> >> On the other hand...taking Moscow at the first rush, might leave a
> >> tired and exhausted force at the mercy of the Siberians, or any
> >> reserves that the Soviets have formed and somehow kept back intact
> >> for a late counterstroke...
> >>
> > This is what Steve and I will test soon.
> >> During the initial test runs, no clear conclusions could be reached
> >> upon this point, which augurs well for the longevity of the possible
> >> permutations inherent in the model...
> >>
> > As Steve has said we shall see.
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