[WarInEur] More on Variant Counters
srm
foufut at yahoo.com
Wed Jan 30 04:17:53 EST 2008
As usual I agree with Karl on the ridiculous pro
German bias of the panzer pushers
btw, i still have some of Karl's "1983 vintage"
counter sheets!!
--Sergio
--- Karl Gaarsoe <oscardalibrarian at yahoo.com> wrote:
> OK,
> One reason I tried to ask a non-specific open
> ended question was to TRY and get some non-biased
> information. Yes, I can make more copies of my
> 1980's vintage paste your own up sheets for the SPI
> game. The Colors will NOT match, if this is really
> important to you.
>
> All of these suggestions are based on the
> (original) SPI game; I furnished some cut-and-paste
> (OK, FIRST you paste them on cardstock, then you cut
> them out) German 7-10 Motorized divisions etc way
> back then; How standard are they when people play
> the DG (Board) game, or in the CWiE? I like having
> them around as the Germans, but you sure don't ned
> the sixty DG provided for the Germans. A Dozen is
> plenty, they let you get 3:1 against the Russians
> from a two hex fromtage.
>
> Most important, evryone needs to realize that
> every game is a playtest in some way. Some of us
> have played the game enough, or talked to enough
> people, to make a (rough) forecast on how things
> will turn out, depending on the options selected.
>
> And the Pro-German Bias is REALLY bad in my
> opinion. OK, they probably need some help in 1940
> in France. But not so much that Sealion becomes a
> viable option we need to spend a lot of energy
> debating. But almost EVERY discussion of Barbarosa
> I read about is how can the (Germans) be helped to
> do better? Well gee folks, yes, the base case is
> that the Russian Army was a shambles in 1941; But
> somehow they hung on, and by November 1942 were able
> to start dealing it out to the Germans. Which DOES
> NOT HAPPEN in the majority of games I have
> heard/seen. Even an average performance Barbarosa
> seems disapointing to the Germans, and then, for
> some reason, they lose interest. Just when I can
> have some fun as the Russian Player.
>
> So a LOT of my varaint counters are (were) for the
> Russians. Other than the 8-8 and 9-8 Guards, what
> (beyond cosmetics) did the DG (Or CWiE) game add for
> them? OK, the 9-8 are an important concession. But
> until I have heard/seen them in play, are they
> enough? Without them, in my entire (gaming) life, I
> have overun like five German KG. IMHO, the Guards
> TC should be 10-8, the Guards Mechanized Corps 13-8;
> It seems only fair....
>
> But as long as the games die for lack of interest
> in November 1942 at the latest, it is hard to say.
> I would like to see a more fully articulated German
> Personnel system, I think DG just grafted on some
> half baked suggestions from KC (Sorry guys if any of
> you are reading this); So any game you play using
> that system, well, again, YOU ARE PLAYTESTING IT.
>
> Did it affect your play of the game, and how? My
> (original Intent), rejected out of hand by KC, was
> to present something "different"; I have not seen
> my draft proposal recently, but the KC draft I saw
> was a variant on the Soviet, One PP = 1 SP; No
> allowance for the "Extra" overheads of Mechanized
> units. Which sort of missed the purpose of the
> system.
>
> More later
>
> Karl Gaarsoe
>
>
>
> > _______________________________________________
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> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
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