[WarInEur] More on Variant Counters

srm foufut at yahoo.com
Wed Jan 30 04:17:53 EST 2008


As usual I agree with Karl on the ridiculous pro
German bias of the panzer pushers


btw, i still have some of Karl's "1983 vintage"
counter sheets!!

--Sergio


--- Karl Gaarsoe <oscardalibrarian at yahoo.com> wrote:

> OK,
>   One reason I tried to ask a non-specific open
> ended question was to TRY and get some non-biased
> information.  Yes, I can make more copies of my
> 1980's vintage paste your own up sheets for the SPI
> game.  The Colors will NOT match, if this is really
> important to you.
>    
>   All of these suggestions are based on the
> (original) SPI game;  I furnished some cut-and-paste
> (OK, FIRST you paste them on cardstock, then you cut
> them out) German 7-10 Motorized divisions etc way
> back then;  How standard are they when people play
> the DG (Board) game, or in the CWiE?  I like having
> them around as the Germans, but you sure don't ned
> the sixty DG provided for the Germans.  A Dozen is
> plenty, they let you get 3:1 against the Russians
> from a two hex fromtage.
>    
>   Most important, evryone needs to realize that
> every game is a playtest in some way.  Some of us
> have played the game enough, or talked to enough
> people, to make a (rough) forecast on how things
> will turn out, depending on the options selected.
>    
>   And the Pro-German Bias is REALLY bad in my
> opinion.  OK, they probably need some help in 1940
> in France.  But not so much that Sealion becomes a
> viable option we need to spend a lot of energy
> debating.   But almost EVERY discussion of Barbarosa
> I read about is how can the (Germans) be helped to
> do better?  Well gee folks, yes, the base case is
> that the Russian Army was a shambles in 1941;  But
> somehow they hung on, and by November 1942 were able
> to start dealing it out to the Germans.  Which DOES
> NOT HAPPEN in the majority of games I have
> heard/seen.  Even an average performance Barbarosa
> seems disapointing to the Germans, and then, for
> some reason, they lose interest.  Just when I can
> have some fun as the Russian Player.  
>    
>   So a LOT of my varaint counters are (were) for the
> Russians.  Other than the 8-8 and 9-8 Guards, what
> (beyond cosmetics) did the DG (Or CWiE) game add for
> them?  OK, the 9-8 are an important concession.  But
> until I have heard/seen them in play, are they
> enough?  Without them, in my entire (gaming) life, I
> have overun like five German KG.  IMHO, the Guards
> TC should be 10-8, the Guards Mechanized Corps 13-8;
>  It seems only fair....
>    
>   But as long as the games die for lack of interest
> in November 1942 at the latest, it is hard to say. 
> I would like to see a more fully articulated German
> Personnel system, I think DG just grafted on some
> half baked suggestions from KC (Sorry guys if any of
> you are reading this);  So any game you play using
> that system, well, again, YOU ARE PLAYTESTING IT.
>    
>   Did it affect your play of the game, and how?  My
> (original Intent), rejected out of hand by KC, was
> to present something "different";  I have not seen
> my draft proposal recently, but the KC draft I saw
> was a variant on the Soviet, One PP = 1 SP;  No
> allowance for the "Extra" overheads of Mechanized
> units.  Which sort of missed the purpose of the
> system.
>    
>   More later
>    
>   Karl Gaarsoe
>    
>    
>    
> > _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
> 



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