{Spam?} re :[WarInEur] France 1940 and changing French unit
strength-Adde...
SGMINFO at aol.com
SGMINFO at aol.com
Sun Jan 13 05:23:48 EST 2008
In a message dated 13/01/2008 10:04:35 GMT Standard Time, cwie at iinet.net.au
writes:
Both of these would be easy to implement,
being nothing mroe than changes in values used in game algorithms.
Karl.
I like the concept of cooperative looting. Frenchmen had no love of the
British, who had been their bitterest rivals in the preceding century, and had
stolen their just rewards for hard work and investment in Egypt. Regarded as a
Jewel in the French Iperial crown since conquerd by Napoleon. Fashoda in 1898
(not so long back in our ww2 time line) took them to the 19th Century
equivalent of the 'nuclear' brink with the British mpire, until cooler heads and
counsels prevailed.
Whilst fighting side by side with the 'hated boche' was difficult to
swallow, after the grief visited upon sons of France in WW1, th Germans were adept
at claiming that all of this grief was a rsult of the devious manoeuvring of
the British, who tricked the French into such a horrendous bloodletting to
protect the British Empire at their expense. Careful consideration at the
intellectual level is one thing, pitched at the emotional level, it was entirely
another, and incidents like Mers el Kebir gave the British foreign office some
serious sleepless nights.
>From a practical point of view it is seductively easy to implement, being
very easy to retrofit to the board game in conformity.
-|steve|-
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