[WarInEur] More on France 1940
sgminfo
sgminfo at aol.com
Sat Jan 12 15:14:03 EST 2008
Hansen wrote:
>
> I kind of like the air superiority/supremacy scheme better. Because it
> not only deals with the political points, but also forces both sides
> to commit to the air war (and thus not just store up scads of planes).
> I think it would be easy enough to implement in both formats. For the
> board game, every turn for the 10 weeks that one side has twice as
> many planes flying as the other (or one side has some and the other
> has none), mark it as a point towards "winning the battle of Britain".
> Maybe you make it that if the Germans "win the battle of Britain" then
> some of the sea lion aspects kick in, to give both sides a further
> incentive to participate.
>
>
>
> The problem with taking away the political points is who cares. Unless
> enough political points are on the table to activate Spain/turkey and
> as long as you get to the magic number of 60, anything else is a don't
> care.
>
>
>
>
>
The reason I go the other route is...
Nobody at the time...knew that the battle of Britain, was the Battle of
Britain....the key issue for all the watching neutrals was, will Germany
bounce the channel? Nothing else mattered. From the outside the end of
the Battle of Britain was shrouded in mystery, it merged into the blitz,
and in the popular mind the battle was still progressing without pause...
But the key moment for the commentators was, the arrival of autumn...and
departing at that moment the prospect of a German landing until the
Spring. It was now clear, that for whatever reason, Germany had stopped,
or been stopped....the invasion could not happen now before the spring,
and Britain had not fallen apart like France (the biggest surprise of all).
From our point of view,
all that matters...
is that we stop the invasion,
the only and final, arbiter, of success or failure in the campaign in
the west.
No invasion before winter, and Britain has lived to fight another day, a
day which will find her a much tougher nut to crack...
In practical terms, whatever your offensive stance, you either carry
through, or you baulk, and it's that baulk on invasion that that marks
the defeat.
-|steve|-
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