{Spam?} [WarInEur] France 1940 and changing French unit strength
- Addendum
Hansen
ultrasoundimages at sbcglobal.net
Sat Jan 12 14:47:16 EST 2008
I like the concept of the "active Vichy ally" you described, but I am not
sure about the production idea. The Ukrainian division's appeal was it cost
1/3 of a regular German division and gave you 2/3 the combat value. A
Ukrainian 1-5 KG repair cost half the cost of a German 1-5KG repair and
netted you 2/3 the resulting combat value. By charging 2x, you get a 2/3
combat value infantry division for 2x the cost. How could Speer resist such
an offer? I'm not sure how you justify that arming French would have had
greater resistance than arming the Ukrainians. I would make the costs the
same as a Ukrainian division, with the armor going for 4 production points
(in keeping with the 1/3 costs, 2/3 combat value ratio).
But now ask the question, what good is it. A few more "cheap divisions" is
nice. The infantry will make good coastal defense forces and the armor can
probably find a use in Russia. But as the UK, I would probably be willing to
trade keeping 10 UK divisions for the Germans getting these 20 divisions.
Even if the divisions were just handed to the Germans. Now add in the
Germans have to "buy" the units and it becomes clear for the UK to blow off
France.
But if you add in the increased shipping to NA, now failing to fight in
France makes the consequences much greater. Put both the 20 divisions and
the Mediterranean shipping and you have something worth the UK fighting in
France for. It is also not a game stopper. The extras make a NA campaign
viable, but not a sure thing.
_____
From: SGMINFO at aol.com [mailto:SGMINFO at aol.com]
Sent: Saturday, January 12, 2008 12:34 PM
To: CarlAugustRuppSr at aol.com; kentsue at cox.net
Cc: ultrasoundimages at sbcglobal.net; warineur at mailman.halisp.net
Subject: Re: {Spam?} [WarInEur] France 1940 and changing French unit
strength - Addendum
In coding terms I might go anothr route on this one.
Active Axis Vichy ally...
Operates like the Ukrainian idea.
Germany get a counter mix addition...20 French divisions, 5 Armoured and 15
infantry. These are full German units, no personnel cost, just arms points.
If kgd or destroyed are returned to the build pool at the rate of 1 division
per cycle, on a FIFO basis.
No need to mess with the status, no need to have political territory...to
trigger these starting to appear, active axis ally status has to be
declared, and Paris owned by the Germans. So no need to mess with allies etc
in coding terms, the units are treated as raised and equipped units of the
German Army.
French armoured....7-7
French Infantry <mailto:I at nfantry> 4-5
Costs broadly speaking in arms terms, 2x as expensive as a german equivalent
unit. (Simulates the reluctance to arm and equip French forces - i.e.
Serious internal opposition and the interferance of the SS).
Advantages...
Low coding overhead
asy to implement in the boardgame,
(just effectively adding some counters on the addendum errata sheet)
-|steve|-
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