{Spam?} [WarInEur] France 1940 and changing French unit strength
sgminfo
sgminfo at aol.com
Sat Jan 12 10:36:32 EST 2008
The nature of the beast is as I have suggested...
It appeared, and was so portrayed by Berlin, that the British Lion had
made lots of empty promises. and left the poor continental nations to
'pick up the tab'.
The solution is temporary. as the interntion is *where I am going with
this idea) to start building in a 'momentum wave effect'. The Axis are
bankrolling political power and effects, that can start to have
consequences later, more serious, if they can keep up the momentum. It
encorages the gambler (like Hitler) to double uup and continue to push
aggressively, not just take things gradually lofically, and more safely.
The considered approach to the war, including the 1942 offensive against
Russia prmises a longer term salvation, but the gamblers throw offers a
quick and dirty route to victory. a route that the Nazi leadership found
too irresistable, and left them over extended when they could least
afford it militarily.
Some of the triggers are fixed in time, but with an all conquering
military genius at the helm, some should trip more in their favour.
The lack of effective change in the initial position is predicated on
the fact that we already have that immediate bonus effect hard coded in,
as the Germans did stunningly well at the outset.
The effect is temprary as most nations got over the shock, and recovered
their equilibrium, but the momentum effect was parially offset by the
defeat in the BoB.
But it is not so easy to portray this defeat politically, as the
political system does not cater for it explicitly at all.
It may be that we may have to alter some other effects in the same way,
boosting them for limited periods of time...
But the defeat in the BoB is the hardest nut to crack, for nothing over
the summer of 1940 physically changed, nor Geographically, but something
most definately DID change in nations perceptions of the status quo....
-|steve|-
Kent & Sue Haunschild wrote:
> Steve- we actually have two historical problems: First, how to
> temporarially weaked the French and for how long. The second, how to
> get the Allied player to commit the BEF.
>
> When you constructed your CWIE1 scenario you swapped out about half of
> the at start 3-4's for 2-4's. This weakened the French sufficiently
> that France could fall if the Germans were agressive enough. Either
> this solution or the changing French Combat strength option I have
> suggested should work. The advantage to the solution I have suggested
> is the effect is tuneable. The disadvantage is that it requires
> additional coding while yours doesn't.
>
> Getting the BEF committed can only be solved by the use of political
> points (At least I don't see an alternative. Maybe someone else can?)
> because the consequences of a failure to commit the BEF to the defense
> of France would mainly be political. You have suggested a political
> point solution but because it is temporary it is toothless. Even if
> there are no BEF units in France after the fall of Paris doubling the
> political points is going to be insufficient to trigger any defections
> of minor countries to the Axis side. At a minimum, I'd think you'd
> have to add a Yugoslavian trigger at say 65 and maybe reduce Turkey
> and Spain to 70 and add a Vichy France 70 trigger.
>
> So if the BEF isn't committed and Paris falls then a direct
> consequence will be that Yugoslavia becomes Active Axis and the
> likelyhood of Spain and Turkey and possibly even Vichy France becoming
> Active Axis at a later date is greatly increased.
>
> I had suggested a political point cost for not committing the BEF to
> the defense of Belgium because it would require that the BEF be
> deployed in Northern France. The problem with your solution is a BEF
> stacked in Bordeaux would count and no political points would be
> gained or lost. Forcing a commitment to the defense of Belgium along
> with weakening the French should leave the BEF pocketed against the
> coast and a Dunkirk style evacuation underway.
>
> I do think both solutions temporarially weakining the French and a
> political point cost for not committing the BEF are going to be
> required to get historical outcomes.
>
>
>
> Kent
>
> ----- Original Message -----
> *From:* SGMINFO at aol.com <mailto:SGMINFO at aol.com>
> *To:* ultrasoundimages at sbcglobal.net
> <mailto:ultrasoundimages at sbcglobal.net> ;
> warineur at mailman.halisp.net <mailto:warineur at mailman.halisp.net>
> *Sent:* Saturday, January 12, 2008 4:05 AM
> *Subject:* Re: {Spam?} [WarInEur] France 1940 and changing French
> unit strength
>
> In a message dated 12/01/2008 06:23:29 GMT Standard Time,
> ultrasoundimages at sbcglobal.net
> <mailto:ultrasoundimages at sbcglobal.net> writes:
>
> Coding should be simple (he says as he doesn't have to code
> it) so as a
> scenario it would allow the option to essentially re-create
> the blitzkrieg
> of France.
>
> - John
>
> Disliking, as I do, arbitrary 'must do this' types of rules, I am
> considering something like the following...
>
> At the fall of Paris do a check, if less than x CW divisions are
> in France, the political points for the fall of france are doubled.
>
> This effect lasts for 1 year, the 'excess' points being reclaimed
> on the 13th cycle after the event.
>
> representing the 'shock effect' of the fall of France.
>
> Then there is an incentive for the British, but not a 'ball and
> chain' on the noose around his neck.
>
> Coding this, mostly offboard, ought to be a simpler task, and it
> can readily be retro fitted to the board game.
>
> We already have the bones for tthis check in the French surrender
> rules, so adding a module to this may not be too cumbersome...
>
>
> -|steve|-
>
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