{Spam?} [WarInEur] France 1940 and changing French unit strength
Carl Rupp
carlaugustruppsr at aol.com
Sat Jan 12 10:09:22 EST 2008
Kent & Sue Haunschild wrote:
I think the political point is the way to go. But the problem with
Belgium, is that a well structured German attack will take Belgium out
on the first turn and have Germans units blocking all the border hexes
so that the French and British cannot get into Belgium at all unless
they launch a counteroffensive into Belgium. So you can't force a
commitment of Allied units into Belgium without making it open to German
gaming the rules.
What if we made Vichy France an active Axis Ally if Paris falls and
there are not a certain number of British division east of the hex row
C1900, inclusive. Set the number at 10 BEF divisions.
Carl
> Steve- we actually have two historical problems: First, how to
> temporarially weaked the French and for how long. The second, how to
> get the Allied player to commit the BEF.
>
> When you constructed your CWIE1 scenario you swapped out about half of
> the at start 3-4's for 2-4's. This weakened the French sufficiently
> that France could fall if the Germans were agressive enough. Either
> this solution or the changing French Combat strength option I have
> suggested should work. The advantage to the solution I have suggested
> is the effect is tuneable. The disadvantage is that it requires
> additional coding while yours doesn't.
>
> Getting the BEF committed can only be solved by the use of political
> points (At least I don't see an alternative. Maybe someone else can?)
> because the consequences of a failure to commit the BEF to the defense
> of France would mainly be political. You have suggested a political
> point solution but because it is temporary it is toothless. Even if
> there are no BEF units in France after the fall of Paris doubling the
> political points is going to be insufficient to trigger any defections
> of minor countries to the Axis side. At a minimum, I'd think you'd
> have to add a Yugoslavian trigger at say 65 and maybe reduce Turkey
> and Spain to 70 and add a Vichy France 70 trigger.
>
> So if the BEF isn't committed and Paris falls then a direct
> consequence will be that Yugoslavia becomes Active Axis and the
> likelyhood of Spain and Turkey and possibly even Vichy France becoming
> Active Axis at a later date is greatly increased.
>
> I had suggested a political point cost for not committing the BEF to
> the defense of Belgium because it would require that the BEF be
> deployed in Northern France. The problem with your solution is a BEF
> stacked in Bordeaux would count and no political points would be
> gained or lost. Forcing a commitment to the defense of Belgium along
> with weakening the French should leave the BEF pocketed against the
> coast and a Dunkirk style evacuation underway.
>
> I do think both solutions temporarially weakining the French and a
> political point cost for not committing the BEF are going to be
> required to get historical outcomes.
>
>
>
> Kent
>
> ----- Original Message -----
> *From:* SGMINFO at aol.com <mailto:SGMINFO at aol.com>
> *To:* ultrasoundimages at sbcglobal.net
> <mailto:ultrasoundimages at sbcglobal.net> ;
> warineur at mailman.halisp.net <mailto:warineur at mailman.halisp.net>
> *Sent:* Saturday, January 12, 2008 4:05 AM
> *Subject:* Re: {Spam?} [WarInEur] France 1940 and changing French
> unit strength
>
> In a message dated 12/01/2008 06:23:29 GMT Standard Time,
> ultrasoundimages at sbcglobal.net
> <mailto:ultrasoundimages at sbcglobal.net> writes:
>
> Coding should be simple (he says as he doesn't have to code
> it) so as a
> scenario it would allow the option to essentially re-create
> the blitzkrieg
> of France.
>
> - John
>
> Disliking, as I do, arbitrary 'must do this' types of rules, I am
> considering something like the following...
>
> At the fall of Paris do a check, if less than x CW divisions are
> in France, the political points for the fall of france are doubled.
>
> This effect lasts for 1 year, the 'excess' points being reclaimed
> on the 13th cycle after the event.
>
> representing the 'shock effect' of the fall of France.
>
> Then there is an incentive for the British, but not a 'ball and
> chain' on the noose around his neck.
>
> Coding this, mostly offboard, ought to be a simpler task, and it
> can readily be retro fitted to the board game.
>
> We already have the bones for tthis check in the French surrender
> rules, so adding a module to this may not be too cumbersome...
>
>
> -|steve|-
>
> ------------------------------------------------------------------------
> _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
More information about the WarInEur
mailing list