[WarInEur] France 1940

Noel & Pamela emu at fwi.net.au
Sat Jan 12 00:18:37 EST 2008


No, sorry guys, Drew merely has an inept German opponent. [Or Drew has
developed the equivalent of Tactical Nukes...]

So the French defend the Ardennes..

YAH Team - I get to kill lots of Frogs very quickly...

And France probably falls even earlier.

regards,
Noel 

-----Original Message-----
From: warineur-bounces at mailman.halisp.net
[mailto:warineur-bounces at mailman.halisp.net] On Behalf Of drew
Sent: Saturday, January 12, 2008 11:52 AM
To: Kent & Sue Haunschild; war
Subject: Re: [WarInEur] France 1940


yea but,

even the most enept french player will defend the
ardenns, preventing the axis drive to the channel and
loss of an entire army. thus..., no six week mirical.
france did not surrender due to the loss of paris but
more to the loss of men and territory. so if you want
a historical outcome you'd have to use a point system
like the one used in 'storm over europe'.

drew
--- Kent & Sue Haunschild <kentsue at cox.net> wrote:

> 
> 
> 
> >
> > historical??? i thought the whole idea of conflict simulation was to 
> > play a war or battle, using the
> same
> > historical tools
> 
> Well yes but then if you don't get reasonably
> historic resorts some thing is
> wrong with the tool kit.
> 
> 
> but using personal strategy and  tactics.
> 
> 
>  also, is there a cwie2 out yet or is it still on
> the pledge list?
> 
> CWIE2 is getting pretty close to release.  There are
> a lot of details to
> finish up, but I think we are about 95% with the
> core game. And hopefully 
> when the test group gets its next release to work
> with we will be at the 99% 
> point with only documentation to go through.  Best
> of all once we get the 
> core game finished we can start adding stuff, but
> right now are task is to 
> duplicate DG War in Europe warts and all.  Then we
> can start adding extra 
> options to change the rules indiidual players don't
> like.
> 
> The hardest part of coding the game is that a lot of
> post SPI stuff got
> incorporated into the core game.  We are going to go
> back and make some of 
> this behavior optional.  So if you don't like the KC
> or LA errata you aren't 
> forced to play with it.  Anyway it will be better
> than CWIE1 if for no other 
> reason than we have eliminated the known bugs and
> some of the gamier tactics 
> (defined as something the computer allowed but which
> couldn't have been 
> accomplished in real life).
> 
> Mahalo
> Kent
> > 
> 
> 



 
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