[WarInEur] France 1940
Kent & Sue Haunschild
kentsue at cox.net
Fri Jan 11 16:42:48 EST 2008
John wrote: So given that we already have a simulation for the French do as
well as they could, I would like to see a simulation that would be more
likely to produce the 9 week historical result
I agree with John: We already have a simulation in which the French do about
as well as they could when we play without the historical rules and for the
"campaigns" need one that more closely matches the historical result. They
only way I see to do this is to use some type of changing strengths for the
French units. My suggestion for this would be turns 1-10 subtract one point
from the combat factor. Turns 11-20- face value, turns 20+ add one point to
the attack factor.
John wrote: Perhaps requirements that certain number of divisions/BG must be
deployed by the UK to France, a certain number of divisions/BG must enter
Belgium after it's neutrality is violated, a certain number of allied
attacks have to occur and a certain number of French divisions have to be in
the Maginot.
John has pointed out the second problem with the France 40 campaign and that
is usually the BEF is not committed in historical numbers. The test group
for CWIE2 has kicked around a number of ideas on how best to incentify the
Allied player to adopt historical courses of action and tired to "intuit"
what the political consequences would have been if the BEF was not
committed. One idea was to use political points as John has also suggested.
Basically looked at the France 1940 setup and notice that there were 10
divisions and a couple of brigades in the historic deployment and said what
if we charged a notional 10 political points for the BEF but that the Allies
were rewarded with one political point for each division that was in Belgium
on the third turn after the Axis invasion. The difference would be the
number of political points the Axis would receive if the Allies fail to
deploy a reasonably historic BEF in numbers and keep them forward deployed
into Belgium for at least three turns which was about the historical time
table. We also considered adding a French activation as a Axis Ally along
with Spain and Turkey.
Something like this might simulate the historic rules without requiring
their complete observance. In the game this would prevent the CW army from
being hoarded and saved to quickly invade Lybia other gambits and make
Sealion a creditable threat. Historically the CW had about 15 divisions and
committed 10 of them to France. They got back 10x2-10bg and spent the next
year rebuilding. When the CE army isn't gutted in France then the German
Army goes into Russia weaker and the turning point is reached in 42 rather
than 43.
As far as newbies go I let them play Axis, because that is the most
interesting to start. I don't play many three way games, so a combined
Allied/Soviet side works okay for me. You take your lumps but get to whip
ass in the end. By the time 44 and 45 are over, the German player has
usually stopped gloating about how bad he whipped you back in 40 and 41.
Kent
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