[WarInEur] The France 1940 experience
sgminfo
sgminfo at aol.com
Fri Jan 11 10:29:47 EST 2008
Ignoring the basic qyestions about units strengths at this stage...
How accurate s h o u l d the France 1940 scene be?
1.From the point of history?
From the point of gaming?
At our scale of conflict much of the key differentials between axis and
allied units are factired so heavily that you end up with an allied 3-4
stacked up against a German 10-8. With changing unit strengths the
positiob for the British is comparatively much worse.
With attrition heaped upon this further,
the French position,
aided (or even hindered) by the deployed British,
is a hard act to beat.
1.If the allies are under the hammer...i.e. the French position under
such handicaps is a real hole in the ground....
1.Is this a fair summation? (I have a feeling that it might be)
Under such circumstances,
a schleiffen plan mark II is indeed a viable option...
In reality was this the case,
if Manstein's appreciation had not been adopted,
would the allies none the less have been doomed from the moment the
first motorcycle outrider crossed the wire in Holland?
in a frontal clash was the allied position destined to crumble under
the onslought, noting that as a secondary axis, the Germans did pretty
well against the majority of the left wing of the allied line without
the sykle cutting the ground from under the allied position.
In a straight frontal clash, would the allies nonetheless lost control
of the battle and been doomed to defeat in detail as the line
disintegrated into a piecemeal shambles somewhere along the point of
decision?
In game terms...
If the onslought is indeed nearly unstoppable,
does that detract from a good game?
Or does this badly affect the experience of newbies faced with endless
certain defeats through 1939 to 1941?
The question of how much of a 'run for their money' the French should
give the Germans is an issue that affects both the simulation, and the
appeal of the game.
-|steve|-
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