[WarInEur] Para abuse
sgminfo
sgminfo at aol.com
Sat Jan 5 16:59:56 EST 2008
Hansen wrote:
> What you propose doesn't eliminated the 'cab rank', it just shortens the
> number of cabs available. If what you need is that 2-5 para ready to drop
> and force a hex, then 2 or 3 paras cycling through the system (pre-jump,
> held ready, back on the board, repeat).
>
> I think the idea of having to pick a hex makes more sense. To give it some
> flexibility, you could let the paras move to an adjacent hex during their
> training, but they would need one week on the target hex. This would give
> you some tactical flexibility (paras to help break the maginot, paras to
> help establish a river crossing, etc) while not being able to train them up
> and leave them perpetually on call for a drop any where (which makes no real
> world sense).
I agree, but I am looking backwards at the problem here. The original
suggestion is my preferred way of managing this. It has a more realistic
feel. The revisitation here involves less drastic coding, less serious
shifts in the rules, and requires almost no production changes to the
boardgame, in the sense of a simply note that amends the application of
the existing procedures.
Looking at the issue from various angles often trips someone else into a
more useful or fruitful vein of thought not hitherto considered...
-|steve|-
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