FW: [WarInEur] Pro-German bias

Don Lazov dlazov at comcast.net
Fri Feb 1 10:26:43 EST 2008


True, true, but since I am half Russian any bias the Russkies get is okay with me <vbg>

It was just a thought. I also like Barbarossa (TSR) and how it handles attrition and attack modes, and the OCS games EATG, and DAK on the operation handling of attrition and supply and AH Russia Front is cool too. I also just got MMP Red Star Rising which is a corp level game but also looks very very promising of a game.

Anyway I regress...

--
Don Lazov
~Best Regards

 -------------- Original message ----------------------
From: Chuck Sutherland <csutherland at dpcs.org>
> 6x 5-5 in three hexes plus 5 hexes of 10-1-10 x 6 = 390 attack factors vs 24 
> defenders is what again? 16-1 now that's fun gaming right there! Or should I say 
> that's a sure retreat before you can attack since there is no Hitler no Retreat 
> rule!
> 
> Attack frontages were 1-3 miles a unit. Based on that there should be from 6 to 
> 20 units attacking any hex. But because the attacker used so many troops they 
> also would suffer more losses because of the enemy artillery. The combat system 
> does not have a way of modifying to reflect massed units taking higher losses 
> because at higher odds the attack takes less loss.
> 
> So if you are going to fully use this, then 10 to 20 x10-8 will be attacking the 
> soviets!
> 
> Of course we could only change it for the Sovs but wouldn't that be a pro soviet 
> bias? ;-P
> 
>  Chuck
> 
> _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur



More information about the WarInEur mailing list