[WarInEur] Fun with CWIE2
sgminfo
sgminfo at aol.com
Sat Aug 30 15:24:52 EDT 2008
Indeed it should...
:-)
-|steve|-
Jeffery K. McGonagill wrote:
> Shouldn't this arguement also be applied to units performing interdiction?
>
> ~Jeffery~
>
> ----- Original Message -----
> *From:* sgminfo <mailto:sgminfo at aol.com>
> *To:* john_pace_ca at yahoo.com <mailto:john_pace_ca at yahoo.com>
> *Cc:* Warineur <mailto:warineur at mailman.halisp.net>
> *Sent:* Saturday, August 30, 2008 8:01 AM
> *Subject:* Re: [WarInEur] Fun with CWIE2
>
> John Pace wrote:
>> One of the things I liked with CWiE-1's Air Superiority option
>> rule, is that a side with Air Superiority, can still inflict
>> significant attrition damage on the weaker side, even if the
>> weaker side refuses to 'come-out-and-play'. With allied 60 APs
>> in the allied Air Superiority box, the Allies (together with the
>> Soviets in the Eastern Front) can slowly attrition the Western
>> and Southern front Luftwaffe to more realistic levels.
>>
>
> The Air attrition rule 'seems' to makegood sense. But I feel it
> tends to fall down a little in the detailed execution.
>
> Whereas it is an excellent deterrent to the 'easy out' of refusing
> to commit.
> In practice it was never so easy.
>
> The solved problem is, the defender who refuses to fight,
> and refuses to defend anything,
> has the indignity of getting shot up on the ground,
> and incurring disruption and loss of aircraft.
>
> But,
> as in the battle of Britain,
>
>
> The critical problem was pilots, not aircraft, at the time of the
> battle of Britain,
> and so it was the case in 1943-44 over Germany.
> The Luftwaffe was never overly short of replacement aircraft,
> but was short of trained aircrew to fly the replacements..
>
>
>
> Using the model the allied airforce simply applies leverage,
> that results in losses to the enemy for no cost.
>
> Thus it becomes a freebie...
>
> So the balance of power tends to tilt more in favour of the agressor,
> whereas the refusal to fight,
> although disruptive,
> was not a lose-lose equation in real life.
> Hence the reason the Luftwffe often adopted it,
> andthe allied forces strained their thoughts on ways to force the
> Luftwaffe to battle...
>
>
> If you talk to pilots of the time,
> they would all tell you...
>
> If you come down from CAP to do low level attack and interdiction
> sorties,
> they are one of the most dangerous mission profiles you can adopt,
> playing the enemy's game.
>
> Airfields are obvious targets,
> so tend to bristle with flak,
> and low level...thefighters have thrown away the advantages of height,
> and if sorties areplanned with a ground attack profile,
> losses to random ground fire are not insignificant.
>
>
> I have pondered this on many occasions...
> but each time it has seemed insuperable to have a way around this
> that models things any better.
>
> But if you look at things from an off angle,
> such as today,
> then sometimes a possible solution pops its head up,
> unbidden, and without warning.
>
>
> So try this as an idea for an option,
> based upon what we already do with air attrition,
> but seriously modded.
>
> At the same time I am proposing to use existing concepts
> so cutting down of cutting completely new code.
>
> The following points are the salient features of going after the
> enemy when they refuse to fight...
>
> 1.If the defender refuses to fight, he exposes all his ground
> organisation to disruption and interferance
> 2.If this happens you interfere with his ability to fight back
> ruining his efficiency.
> 3.If you go low level chasing after his assets, you pick up a
> significant amount of collateral damage to your own air force.
>
> So this is a proposal for a mod for later inclusion...
>
> We put in a button for low level interdiction...on the aircontrol
> screen
> The equivalent to releasing the fighters to go low level post 'big
> week'
>
> We use the existing attrition rule to calculate losses....
>
> We take this base figure and divide it by two.
> * This number is the number of aircraft WE lose*
> committing in this dangerous environment.
>
> So what is the penalty for the enemy?
> This same number is used and is the value we use to
> knock of the allowed CAP limit *for him*,
> for the following cycle. So he then cannot fly so many aircraft at
> full demand.
>
> i.e. The enemy does not suffer any direct losses. But we are
> beginning to degrade his ability to function effectively on the front,
> by damaging his ground infrastructure.
>
> If attrition is not maintained, then the cap jumps back to normal.
> It does this because ground damage is very easy to repair rapidly.
>
>
> So..
>
> It results in loading the dice in our favour...the enemy cannot
> make so full a response...
> The attacker does not get of scot free when indulging in this
> manoeuvre.
>
>
>
> Thoughts anyone?
>
> WE can dodge the numbers about a bit, but the essence is there...
>
>
> -|steve|-
>
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