[WarInEur] Variant CRT

Karl Gaarsoe oscardalibrarian at yahoo.com
Thu Aug 28 13:55:50 EDT 2008


OK, 
  Long ago (When the SIP Version was the ONLY version) I proposed adding a "7" line to the top of the CRT;  Just extend the existing results.  The principle (net) (goal) effect was to put an Ex at the "Top" of the 3:1 column on CRT #1, thus inflicting a few more losses on the Germans.  I could never persuade Neil K. Hall and his group to even consider it.
   
  The German 3:1 MIT luft attack strategy is a "Force Protection" strategy, and has long term effects similar to the (Still unrepaired) Axis air war manipulation;  A Larger than historical German Army, against a Historical (Counter Mix limits if nothing else) Allied army, and an understrength (Compared say to the more historical Europa OB) Soviet Army....
   
  CWiE2 seems to have reached the same solution by a different route, but mine should be considered in a board game  environment.
   
  (This was Point #3 in my players guidelines, which I know Hank Meyer received prior to the DG version)
   
  Karl Gaarsoe
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