[WarInEur] Combat results oddity
Don Lazov
dlazov at comcast.net
Tue Aug 26 19:08:57 EDT 2008
Are you using the new Attrition Option? I hold the record of 4 weeks
knocking out France. Almost got Russia in 41 but the weather and my
units being down to 20%-30% stopped me, then the Soviets counter
attacked until they were down to 30-40% and stopped and we froze
immobile and limp.
Hum, where have I read that before?...only with attrition.
Gary Krockover wrote:
> In my pbem game (me as the Allies), Germany is having a heck of a time
> defeating France; it's the 3rd week, 8th cycle, of 1940 and he's just
> now barely reaching Paris. We can't imagine that Russia would ever
> have a chance of falling.
>
> The sad part of it is, that as the Allies, I've rarely
> counter-attacked because the best that I can muster is a poor 3:1
> attack that would more times than not be more detrimental to me, so I
> just fortify and sit there which takes away from the enjoyment factor
> a bit.
>
> Again though, we are both new to the game, so perhaps there's some
> tactics or approaches that are unique to the game that we need to learn.
>
> GJK
>
> At 01:55 AM 8/25/2008, Eric Gerber wrote:
>> The original game was about making lots of 3-1 attacks. This is what
>> allow you to push the line until it broke.
>>
>> Eric
>>
>>
>> -----Original Message-----
>> From: warineur-bounces at mailman.halisp.net [
>> mailto:warineur-bounces at mailman.halisp.net]On Behalf Of Kent &
>> Sue Haunschild
>> Sent: August 24, 2008 10:57 PM
>> To: Warineur; Gary Krockover
>> Subject: Re: [WarInEur] Combat results oddity
>>
>> The the board game CRT has been coded into CWIE2 so they are
>> identical. Normally, I never make low odds attacks because they
>> are so adverse for the attacker.
>>
>> However, the attrition option almost requires the use of low odds
>> attacks to soak off the ememy strength. It was while playing a
>> hotseat game that it occurred to me that when the defender is
>> flipped he always has the option to retreat but the attacker
>> doesn't. Which given the rules regarding flips always have the
>> retreat option seemed odd. So I brought it up for comment.
>>
>> One of the reasons the Static division were given the attack
>> factor of one was so that it could participate in a low odds
>> attack and hope for a both retreat result and maybe retreat out
>> of a pocket Otherwise they are just about helpless
>>
>> Expanding on this idea and modifying the CRT by adding some Ar
>> results and allowing the Attacker the retreat option if flipped
>> by a Ae or Aex result "seem" to be an expansion of that idea and
>> should give the Allies and Soviets some more combat options when
>> on CRT4.
>>
>> For example-
>>
>> Maybe the 1:2 odds which is now all Ae would be changed to Ae,
>> Ae, Aex, Aex, Ar, Ar. So there would be a 1/3 chance for
>> complete dietruction of the attacker, a 1/3 chance of an exchange
>> result with a flip and attacker retreat option following and a
>> 1/3 the the attacker would be forced to retreat or flip to hold
>> the hex.
>>
>>
>> Other columns woul be similiarly modified but you get the idea.
>> Players have complained that the Allies and Soviets have such
>> crappy CRT's that it is impossible to make an attack. This or a
>> similiar change would rectify that to a certain extent.
>>
>> ----- Original Message -----
>> From: Gary Krockover <mailto:cmbb at garykrockover.com>
>> To: Kent & Sue Haunschild <mailto:kentsue at cox.net> ; Warineur
>> <mailto:warineur at mailman.halisp.net>
>> Sent: Sunday, August 24, 2008 11:48 PM
>> Subject: Re: [WarInEur] Combat results oddity
>>
>> I'm new to the game, but along these lines I've noticed that
>> the CRT's are very defensively balanced (i.e., very
>> non-"bloody"). A 4:1 or 5:1 attack even only does a DR on a
>> 5 or a 6 with the rest of the results being adverse to the
>> attacker. This just means that you really have to plan and
>> coordinate your attacks (using air support and optimal
>> combined arms attacks). Is this normal in the boardgame
>> version as well (I'm coming from the CWIE2 beta-tester point
>> of view)?
>>
>> GJK
>>
>> At 11:29 PM 8/24/2008, Kent & Sue Haunschild wrote:
>>> On combat results of 1/2ex, Ex, or De if either unit is
>>> eliminated it can flip and retreat. If the Result is a
>>> Dr or Br the defender can choose to flip and hold the
>>> hex and the attacker can choose to flip and advance on a
>>> Br. However, if the result is a Ae or Aex the
>>> battlegroups cannot retreat. Seems kind of odd.
>>>
>>>
>>> [11.32] At the moment that a unit is reduced to its
>>> Battlegroup, the Battlegroup has the option to retreat
>>> one hex. In some cases, this will save the unit from
>>> being Overrun in the Enemy Mechanized Movement
>>> Phase.<?xml:namespace prefix = o ns =
>>> "urn:schemas-microsoft-com:office:office" />
>>>
>>>
>>> [12.63] Whenever a Kampfgruppe or a Battlegroup is
>>> formed as a result of combat, that unit has the option
>>> to retreat one hex. This retreat must be made
>>> immediately during the Combat Phase, before any other
>>> combat is resolved.
>>>
>>>
>>>
>>> Here are two rules from the DG living rules. Why don't
>>> they apply to Ae or Aex results. Also how come there is
>>> no Ar. It seems to me that it is more likely that a
>>> attacker will retreat rather than suffer elimination.
>>>
>>
> ------------------------------------------------------------------------
>
> _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mailman.halisp.net/pipermail/warineur/attachments/20080826/cf717c52/attachment-0001.html
More information about the WarInEur
mailing list