[WarInEur] Combat results oddity

SGMINFO at aol.com SGMINFO at aol.com
Tue Aug 26 03:44:15 EDT 2008


 
In a message dated 25/08/2008 19:57:33 Atlantic Daylight Time,  
kentsue at cox.net writes:

don't agree with burning up the Axis minors as a  acceptable tactic.  True 
the game allows it and given the WitE  Rumanian withdrawal rules almost demands 
that they be expended, because they  are replaced anyway.  But I think ITRW 
the minors would have surrendered  sooner than they did if the Germans were 
treating them as expendable cannon  fodder.
 
If I had my way the surrender conditions for the various  countries would 
include a count of units lost.  Sort of like the CWIE1  Poland option which 
required that the Poles re-reduced to 40 strength points.  Each country Poland, 
Yugoslavia, Holland, Belgium etc. would have a threshold  that losses would have 
to exceed before the country  surrendered. 
 
We already have such a system for Finland, I thing we  should add it as an 
option down the line.



 
I tend to agree..
 
It is a valid 'gaming' tactic (complying with the letter of the rules), but  
it is not a valid simulation tactic.
 
Where many games break down is here, the rules are framed not to set  the 
boundaries of behaviour, but are cast to create the simulation environment.  It 
is always possible to play the game but at the same time defeat the  simulation.
 
ITRW your allies give command authority in the field to you to further  the 
cause of victory. The other side of this is, you are 'entrusted' with their  
fighting men, which embody the nation.
 
 If you treat them in such a manner, politically, it becomes  impossible for 
them to continue to give you that authority.
 
As such, OKH would be finding it impossible to taask their allies for  
replacements in 1942, and impossible to exercise command over their allied  
formations.
 
Politically, the damage could be immense, with allies withdrawing from  the 
war effort, right left and center.
 
Rumania, despite suffering grievous losses in the east continued to render  
loyal service, showing that,with trust and belief alliances did work. Destroy  
that underpinning, and you would be in serious trouble.
 
A more complete simulation of this point might be, losses are only counted  
if recorded in the preceding 13 cycles, on a cycle by cycle basis (allowing  
sudden desasters to be weathered without permanently ruining the allies  
participation in the war. 
 
 
-|steve|-



   
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