[WarInEur] Combat results oddity
SGMINFO at aol.com
SGMINFO at aol.com
Tue Aug 26 03:44:15 EDT 2008
In a message dated 25/08/2008 19:57:33 Atlantic Daylight Time,
kentsue at cox.net writes:
don't agree with burning up the Axis minors as a acceptable tactic. True
the game allows it and given the WitE Rumanian withdrawal rules almost demands
that they be expended, because they are replaced anyway. But I think ITRW
the minors would have surrendered sooner than they did if the Germans were
treating them as expendable cannon fodder.
If I had my way the surrender conditions for the various countries would
include a count of units lost. Sort of like the CWIE1 Poland option which
required that the Poles re-reduced to 40 strength points. Each country Poland,
Yugoslavia, Holland, Belgium etc. would have a threshold that losses would have
to exceed before the country surrendered.
We already have such a system for Finland, I thing we should add it as an
option down the line.
I tend to agree..
It is a valid 'gaming' tactic (complying with the letter of the rules), but
it is not a valid simulation tactic.
Where many games break down is here, the rules are framed not to set the
boundaries of behaviour, but are cast to create the simulation environment. It
is always possible to play the game but at the same time defeat the simulation.
ITRW your allies give command authority in the field to you to further the
cause of victory. The other side of this is, you are 'entrusted' with their
fighting men, which embody the nation.
If you treat them in such a manner, politically, it becomes impossible for
them to continue to give you that authority.
As such, OKH would be finding it impossible to taask their allies for
replacements in 1942, and impossible to exercise command over their allied
formations.
Politically, the damage could be immense, with allies withdrawing from the
war effort, right left and center.
Rumania, despite suffering grievous losses in the east continued to render
loyal service, showing that,with trust and belief alliances did work. Destroy
that underpinning, and you would be in serious trouble.
A more complete simulation of this point might be, losses are only counted
if recorded in the preceding 13 cycles, on a cycle by cycle basis (allowing
sudden desasters to be weathered without permanently ruining the allies
participation in the war.
-|steve|-
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