[WarInEur] Combat results oddity

Gary Krockover cmbb at garykrockover.com
Mon Aug 25 00:48:30 EDT 2008


I'm new to the game, but along these lines I've noticed that the CRT's are very defensively balanced (i.e., very non-"bloody").  A 4:1 or 5:1 attack even only does a DR on a 5 or a 6 with the rest of the results being adverse to the attacker.  This just means that you really have to plan and coordinate your attacks (using air support and optimal combined arms attacks).  Is this normal in the boardgame version as well (I'm coming from the CWIE2 beta-tester point of view)?

GJK

At 11:29 PM 8/24/2008, Kent & Sue Haunschild wrote:
>On combat results of 1/2ex, Ex, or De if either unit is eliminated it can flip and retreat.  If the Result is a Dr or Br the defender can choose to flip and hold the hex and the attacker can choose to flip and advance on a Br. However, if the result is a Ae or Aex the battlegroups cannot retreat.  Seems kind of odd.
> 
>
>[11.32] At the moment that a unit is reduced to its Battlegroup, the Battlegroup has the option to retreat one hex. In some cases, this will save the unit from being Overrun in the Enemy Mechanized Movement Phase.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />
> 
>
>[12.63] Whenever a Kampfgruppe or a Battlegroup is formed as a result of combat, that unit has the option to retreat one hex. This retreat must be made immediately during the Combat Phase, before any other combat is resolved.
>
> 
>
>Here are two rules from the DG living rules.  Why don't they apply to Ae or Aex results.  Also how come there is no Ar.  It seems to me that it is more likely that a attacker will retreat rather than suffer elimination.
> 
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mailman.halisp.net/pipermail/warineur/attachments/20080824/5ad06c8d/attachment-0001.html


More information about the WarInEur mailing list