[WarInEur] On German production for invading Russia

Kent & Sue Haunschild kentsue at cox.net
Sat Oct 27 09:11:37 EDT 2007


I expect somewhat of a snowball effect, but within the game design itself we have the capability to make compensating adjustments.  The end result should be a better simulation and a better game.
  ----- Original Message ----- 
  From: SGMINFO at aol.com 
  To: kentsue at cox.net ; ultrasoundimages at sbcglobal.net ; warineur at mailman.halisp.net 
  Sent: Saturday, October 27, 2007 3:44 AM
  Subject: Re: [WarInEur] On German production for invading Russia


  In a message dated 27/10/2007 02:16:49 GMT Daylight Time, kentsue at cox.net writes:
    I'd like to see all three sides production systems analized and fixed if 
    necessary.  The Allies should be able to build the stuff on their 
    reinforcement track if they want.  The same for the Soviets.  Their peace 
    time production should allow them to produce the 1941 OOB.  If it does that 
    then I could care less about what type of units they build.
  One should be careful what one wishes for.

  We have an unspoken assumption....

  Fix the faults,
  and the simulation will follow...

  In that regard, Sergio has an important point, correcting 'issues' looks like 'Panzer Pushing', because, if left to itself, it has that effect, unless it addresses other less obvious issues. Some ahistorical effects are left in the game to balance out these imperfections.


  In fact fixing the ability to produce the historical OBs is undoubtedly the correct simulation response, but we must be careful, as we are assuming that the simulation itself is not to some degree 'broken' in as much as we then find that the correct OB does not itself deliver the 'historical results.

  In playtesting I will wager quite a lot of  'bending' was done to arrve at the historical result, conveniently ignoring the fact that some of this was being done in contravention of the simelation, simply because there were deadlines and it was the easiest and most effective way to 'cut the gordian knot', rather than spend weeks that simply were commercially unnacceptable, correcting issues, that might reach back deeper into the simulation.


  -|steve|-
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