[WarInEur] RE: WarInEur Digest, Vol 39, Issue 37
Kent & Sue Haunschild
kentsue at cox.net
Sat Oct 27 00:38:46 EDT 2007
You didn't even mention that when playing WitE the entire reserve is available for the East Front and when playing WitW it's available on the West Front as well. It's only when playing WiE that the reserve must actually be split, which means that one front or another is shorted because the units cannot fight on two fronts at the same time.
What this means in game terms is that the Axis player uses Hungarians to garrison Poland and Italians to help garrison France because there are not enough Germans to go around. Not remotely historical.
----- Original Message -----
From: Wardall Clark
To: warineur at mailman.halisp.net
Sent: Friday, October 26, 2007 10:54 PM
Subject: [WarInEur] RE: WarInEur Digest, Vol 39, Issue 37
This is a text book situation of what happend when one tries to merge two games into one.
The Germans have a historical? reinforcement chart for the
scenarios on a week by week basis. In War in the East there is a list of new units and points which appear each cycle. The cadre for some of these units were begun as far back as 0/2/41
In War in the West, the Axis does not concern itself with any units beyond the barbarosssa rule requirements (which include 28 division strategic reserve which is railroaded on to map during WitE play.) Any forces over and above the Barbarossa reuirements are covered through an East Front Production Penalty that begins on 0/8/41.
This lag of 6 cycles provides the Axis in War in the West with a massive amount of surplus points to do with as he pleases with the knowlege that by 5/43 ALL those points will eventually be required to meet EPP penalties which are collectively higher than the historical requirements. For all practical purpose, the
WiTW player is receiving a loan with a repayment date more than 2 years later
How many points are we talking about? That depends on whether the 6 AP per cycle allotted in the WitE time record chart actually wind up on the East Air front or are used
elsewhere because of the ceiling on Axis AP for that front.
If all six are replacing losses then the loan reaches 397 PPs!
A more realistic number is 275 points.
Via these points, the Axis in War in the West is by and large able to meet the requirements of the USSR Invasion Rule. Via some sorties he can also keep the Uboat War on track and build the WitW forces detailed in the 1941 scenario instructions for WIE play starting at that date.
What he has ZERO chance of doing is filling his Spiral with anything of comparable value to what is listed in the WiE scenario instructions, let alone what was actually sent to Russia according to the time record track.
When we try to combine the games, then suddenly the points
loaned from one game to the other no longer exist. Starting
with 2/41 roughly 50 points per cycle are needed for TWO purposes. They are needed to start cadre for eventual East front reinforcements, and they are ALSO needed to get the Wehrmacht fully combat ready for Barbarossa.
Instead of merely being on a tight production schedule in which the Reserve isn't ready until 8/41,) the axis has an impossible task. As Kent has been saying, the numbers do
not add up to put the historical forces on the map during
1941. This aspect of War in Europe is just plain broken and
in need of a fix.
BOB
> From: Richard Wilson <wlorcb at rogers.com>
>
> Wasn't that part of the real world problem that the Germans had. Everything that was available went to the eastern Front. There were no large scale reserves to draw any extra forces from.
>
> I think someone with the knowledge of the Eastern Front and the right tools, needs to create the real world production schedule for both the Germans and Russians, working back from 1945, so that we can get proper numbers to plug into CWIE2, even if only as an option of changing the production variables ourselves when we play.
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