[WarInEur] Aliied & Axis AP losses 3-9-39 to 0-5-40

Kent & Sue Haunschild kentsue at cox.net
Sat Oct 27 00:30:28 EDT 2007


Bob,  brings up a good point.  What kind of losses did the designers expect to see versus what do we actually see in the game.

While not a perfect microscope, we can intuit some idea of what the designers expected by examining the various scenario AP allotments, the Allied reinforcement schedule and the German Production capabilities.

The Allies start with 4 French AP and the 2 Polish AP in 39 and by 0-5-40 have received 24 CW AP and 4 French AP yet when we look at the campaign set up there are only 6 Fr AP and 16 CW AP remaining.  The implication is that 2 Polish AP, 2 Fr AP, and 8 CW AP have been lost.  This is 12 losses out of the 34 available or about 35%.

The Germans start with 23 AP plus 4 AP on the track. They can build at most 21 AP that will arrive by 0-5-40.  These total 48 available, but we also note that there are 5 Dead AP in the Cadre pool.  So German losses are a minimum of 8 AP determined by subtracting the 40 AP in the setup from the 48 AP potentially available . If their losses are only 8 AP it is a 17% loss rate but the German AP losses could possibly be more since Dead AP would normally be rebuilt first and we have no way of determining at this point if the Germans rebuilt two Dead AP instead of one new AP.

The loss ratios, 35% to 17%, are almost exactly double, which would be expected since the Allies are outnumbered two to one and each AP has an equal chance of downing an opponent.  However, the losses are two low for continuous flying.  So the players are not flying every turn.

How to impose these type of losses in the game is the question?  Do we make it manditory that players must fly once per cycle?  That might fix the situation.  Otherwise once outnumbered, the players retire and don't fly again until they feel they have sufficient numbers to compete.  But if we don't have the constant attrition and commeasurate drain on production points the players build out the box and the ground game goes off track.  At this point I am open to suggestions.

Kent
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