[WarInEur] On German production for invading Russia

Richard Wilson wlorcb at rogers.com
Fri Oct 26 23:39:21 EDT 2007


Maybe the AP builds should automatically have to come from losses 
first,and the cost for that may be looked at.
Also, because it is after all, computerized, maybe the Air System can 
look at the losses for the cycle, the number of AP available, and how 
many were flown, and factor in some attrition value-this would give an 
incentive to fly more-after all if you are going to lose some anyway, it 
might as well be from combat with the chance of inflicting more damage 
to the enemy.

Kent & Sue Haunschild wrote:
> I think you made my point.  If the production system was properly 
> designed you shouldn't have to sacrifice the U-boat campaign or Nort 
> Africa.  The fact that it doesn't  indicates that there is a design 
> flaw, which we with much greater playtesting experience and access to 
> a lot more computer support and detect and analize.
>
> I'd like to see all three sides production systems analized and fixed 
> if necessary.  The Allies should be able to build the stuff on their 
> reinforcement track if they want.  The same for the Soviets.  Their 
> peace time production should allow them to produce the 1941 OOB.  If 
> it does that then I could care less about what type of units they build.
>
> I'd be willing to allow the Soviet player to exchange 3x1-4 for a 4-4 
> and 2x2-5 + 1x3-5 for a 7-5 Soviet mech corps as part of their setup 
> without cost.  It will give them the punch for localized 
> counterattacks in early 41, but also present them with the delima of 
> having to break some of them down in order to cover the frontage.
>
> I also have been doing some comparisons with the OOB listings in the 
> WitE booklet with what we now know was the actual OOB in 41.  While 
> there are some minor descripancies IE 39 rifle in one source versus 49 
> rifle in another, it also appears that about 10% of the Soviet units 
> are omitted from SPI's OOB information.  So those who have argued that 
> the Soviet forces are under represented have a valid argument.  I'd be 
> willing to fix this and we can through custom scenarios in CWIE2.
>
> I'd like to modify the air war system so that the numbers don't get 
> out of hand for either side.  I suggested forced combat to produce the 
> necessary attrition in an earlier email, but actually increasing the 
> production costs might be a far simplier way of keeping the numbers 
> reasonable.  Or maybe a sequential build pool where the first 40 AP 
> are 15 arms points, the next 40 cost 20 Arms points, and so on.  This 
> would allow the opening years production to work as they do now, but 
> make it harder and harder to build out the box.
>
> Kent
>
>>
>> I haven't tried to build to the OOB, but I have found that you can 
>> build a
>> good German army for invading Russia, but you have to sacrifice your 
>> U-Boats
>> and North Africa. The German ends up with 6-5 on all the western 
>> ports the
>> allies can get to, Italian 2-4 next to all the ports and 1-4 next to the
>> 2-4. The German also has a fairly large air force that can be 
>> available for
>> southern or western use (constantly transfer so you can surge where the
>> allies attack). The allies are limited in the south by waiting for the
>> Americans to go into Algeria (or failing that, having the Vichy help in
>> Sicily). The channel is secure more because the lack of AMPH and 
>> airborne
>> than anything else. But the allied reinforcements will pile up, 
>> waiting for
>> 1942. The German follow on builds are directed towards building up the
>> western stop-them-on-the-beaches defense and to have a steady stream 
>> of 6-5
>> to replace the frost bite victims in the coming winter.
>>
>> It makes for a do or die for the Germans in '41='42 on the eastern 
>> front. If
>> they can do enough damage, survive the winter and hit hard in '42, 
>> they can
>> defeat the soviets and flood the west with millions of troops. If 
>> they can't
>> then the inevitable soviet juggernaut will crush from the east and the
>> allies from the west.
>>
>> But if you build a historical U-boat campaign, you get an 
>> insufficient army
>> in the east, you are guaranteed to fall short and will be crushed.
>>
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