[WarInEur] WiE Soviet Production and the real world event
Chuck Sutherland
csutherland at gamewoodinc.com
Fri Oct 26 10:06:26 EDT 2007
Barbarossa to Berlin
A Chronology of the Campaigns
on the Eastern Front
1941 to 1945
Volume 1
The Long Drive East
22 June 1941 to 18 November 1942
By
Brian Taylor
ISBN 1-86227-206-9
Bruce Denney wrote:
> What is the Complete book name, Author, publisher and ISBN number?
>
> Bruce
>
> -----Original Message-----
> From: warineur-bounces at mailman.halisp.net
> [mailto:warineur-bounces at mailman.halisp.net] On Behalf Of Chuck Sutherland
> Sent: Thursday, October 25, 2007 4:20 PM
> Cc: warineur at mailman.halisp.net
> Subject: [WarInEur] WiE Soviet Production and the real world event
>
> I am reading Barbarossa to Berlin a day to day account of the war.
>
> Nov 30:
>
> Red Army had 59 rifle and 17 cav divisions in reserve and also 219
> divisions on the front lines for a total of 295 divisions. This is at
> the end of the German assault on Moscow. Total strength is listed at
> 4,1,96,000 men, 32,194 arty, 1984 tanks and 3688 aircraft. I assume the
> men include all arms like navy and airforce otherwise the divisional
> strengths would be to high and there are no lists of brigades etc for
> tank or mech units.
>
> Now I would venture to guess that the average sov player has no where
> near this number of troops on the map at any time during the 1941
> campaign. Say 20 or so 4-4s at 4 divisions on the map 80 divisions total
> and maybe 50 rows of 3 units defending in quickstep style and you have
> 150+80 or 230 divisions total. And thats with perfect play that does not
> allow a minsk pocket at the start, a Kiev pocket later on or a Moscow
> pocket at the start of Typhoon.
>
> Huge Soviet losses historically and they still have almost 300 divisions
> at the ready, try playing with a Russian no retreat rule during summer
> of 1941 and see how many divisions you have available!!!! Because they
> did so historically as Stalin would not allow retreats and it cost him
> millions of men!
>
> The game WAY under models soviet ability to turn out infantry divisions
> and one has to wonder why. I think its partly to do with the OOS
> attacker effects and partly to do with no stupidity rules for Stalin in 41.
>
> I just hope at some point down the road for version III of CWIE this can
> be looked at to overhaul the system to fix a lot of the non historical
> things that exist in this game.
>
> I don't care what is viewed as pro or anti either side, I am PRO HISTORY!
>
> Oh if you don't have this book its a great read for day to day events.
> If I can get a good copy of the WiE map I hope to plot the historical
> advances and produce a day to day hex control map one day.
>
>
--
Chuck Sutherland
Technology Specialist
Gamewood, Inc.
116 South Ridge Street
Danville, VA 24541
(434) 799-8407 x218
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