[WarInEur] WiE Soviet Production and the real world event

srm foufut at yahoo.com
Fri Oct 26 09:42:40 EDT 2007


http://www.amazon.com/BARBAROSSA-BERLIN-Barbarossa-Chronology-Campaigns/dp/1862272069

 note the  reviews
--- Bruce Denney <jbdenney at swbell.net> wrote:

> What is the Complete book name, Author, publisher
> and ISBN number?
> 
> Bruce
> 
> -----Original Message-----
> From: warineur-bounces at mailman.halisp.net
> [mailto:warineur-bounces at mailman.halisp.net] On
> Behalf Of Chuck Sutherland
> Sent: Thursday, October 25, 2007 4:20 PM
> Cc: warineur at mailman.halisp.net
> Subject: [WarInEur] WiE Soviet Production and the
> real world event
> 
> I am reading Barbarossa to Berlin a day to day
> account of the war.
> 
> Nov 30:
> 
> Red Army had 59 rifle and 17 cav divisions in
> reserve and also 219 
> divisions on the front lines for a total of 295
> divisions. This is at 
> the end of the German assault on Moscow. Total
> strength is listed at 
> 4,1,96,000 men, 32,194 arty, 1984 tanks and 3688
> aircraft. I assume the 
> men include all arms like navy and airforce
> otherwise the divisional 
> strengths would be to high and there are no lists of
> brigades etc for 
> tank or mech units.
> 
> Now I would venture to guess that the average sov
> player has no where 
> near this number of troops on the map at any time
> during the 1941 
> campaign. Say 20 or so 4-4s at 4 divisions on the
> map 80 divisions total 
> and maybe 50 rows of 3 units defending in quickstep
> style and you have 
> 150+80 or 230 divisions total. And thats with
> perfect play that does not 
> allow a minsk pocket at the start, a Kiev pocket
> later on or a Moscow 
> pocket at the start of Typhoon.
> 
> Huge Soviet losses historically and they still have
> almost 300 divisions 
> at the ready, try playing with a Russian no retreat
> rule during summer 
> of 1941 and see how many divisions you have
> available!!!! Because they 
> did so historically as Stalin would not allow
> retreats and it cost him 
> millions of men!
> 
> The game WAY under models soviet ability to turn out
> infantry divisions 
> and one has to wonder why. I think its partly to do
> with the OOS 
> attacker effects and partly to do with no stupidity
> rules for Stalin in 41.
> 
> I just hope at some point down the road for version
> III of CWIE this can 
> be looked at to overhaul the system to fix a lot of
> the non historical 
> things that exist in this game.
> 
> I don't care what is viewed as pro or anti either
> side, I am PRO HISTORY!
> 
> Oh if you don't have this book its a great read for
> day to day events. 
> If I can get a good copy of the WiE map I hope to
> plot the historical 
> advances and produce a day to day hex control map
> one day.
> 
> -- 
> Chuck Sutherland
> Technology Specialist
> Gamewood, Inc.
> 116 South Ridge Street
> Danville, VA 24541
> (434) 799-8407 x218
> 
> _______________________________________________
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> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
> 
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> 


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