[WarInEur] SPI & War in Europe

srm foufut at yahoo.com
Thu Oct 25 21:21:55 EDT 2007


It's heartening to see a veteran player (like me) show
the game for what it is and might devolve into if the
Axis keep getting ahistorical freebies.


I read the lates pro axis email, and no mention was
made of original SPI Designer's Notes on why the Axis
HAD to have a six hex limit. it was not a "game thing"

ugh.

 
--- Karl Gaarsoe <oscardalibrarian at yahoo.com> wrote:

> (Response to the comment about supply range in the
> East)
>    
>   Kent, 
>   Sorry to be so murky but.... 
> Your opinion is almost as good as mine. (Depends on
> how good your Russian is).
>   I
>   t's a situation where there is "no data";  I think
> (IIRC) the six hex limit is in War in The East (2nd)
> Edition, the question was should this apply to BWiE
> campaing games....
>    
>   Neil, being a good Bourgeouis Falsifyer, didn't
> think so.  
>    
>   Me- well, the Russians have enough probems.  Same
> with my efforts to impose limitations on German Air
> efforts in the east;  I have not seen the DG rules,
> doubt anything made it into it.
>    
>   But this does effect the whole production
> strategic dynamic.  OK, it is hard to encourage
> players to fly outnumbered;  But if the Axis is not
> suffering a steady trickle of AP losses in
> 1940/41/42, they "build the Box Out" sometime in (At
> least for AP) 1942.
>    
>   Hey, who cares if the Russians have trouble
> launching offensives in 1943 because they can't get
> any air support.  Which means not many dead Germans,
> so the German Front Line is three deep (high) by
> late 1943 (One Mcz, two 6-5);  Try and even put a
> Soviet Offensive together against that kind of
> Defense.  And again, no attritional losses (to the
> Germans).
>    
>   (The German player looks around, "where is the
> Soviet Artillery?"  Then retreat one Hex most of the
> time).
>    
>   But that's the way most of the campaign games Neil
> et. al. played went.  And several of mine.  And a
> lot of Germans STILL lost interest after 1943.
>    
>   The "Division Cadre Rule" was my effort to
> partially plug that hole with a simple to implement
> mechanic.  Crude, but it works.  In my entire
> playing life I have overun only a handful of Geman
> KG (Five?).
>    
>   Karl Gaarsoe
> > _______________________________________________
> WarInEur mailing list
> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
> 


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