[WarInEur] Building for Barbarosa

Karl Gaarsoe oscardalibrarian at yahoo.com
Thu Oct 25 21:03:48 EDT 2007


(New to the List- 
   
  well, back, if this is a descendent of the one of ten years ago, would the owner please delete my old <Bilko(at)Dump.com> address?
   
  I've reviewd (lightly) the traffic for the past year, I saw a discussion of the "problem" of building the German Barbarossa Invasion force.
   
  I did this as a paper exercise a couple of times, IIRC, you can (sort of) get there.
   
  1.  Assume "Historical" (Deduct 10%) U-Boat Production.
   
  2. Build MAXIMUM AP (50%) appearing through the end of Summer, 1940 (Clear Weather),
  therafter drop to MINIMUM (30%)? investment in the Luftwaffe.
   
  3. Use all the Intial Fifty (50) Infantry Replacements to flip the KG in the West to Full Strength.
   
  4. Pay attention to the need to build the "correct" number of 10-8 & 8-8;  What is it, cycle 2/41 is the last cycle you can build to have them available?
   
  5.  Part of the "Strategic Reserve" will still be on the Spiral (Twenty 6-5, etc).
   
  You can sort of get there, but it is very tight.
   
  Developers Comment: Any German playing a "long" game wants to skip one of the first three requirements, or probably all three.
   
  Note how quickly NKH et. al. added that 7-5 FJ Division (21 Prodution Points!) to the 1939 OB;  Check it out folks, it was NOT in the SPI rules. That was one of my suggestions to make things a little simpler for the Gemans, but I really would like to get some useful optional rules for the Allied & Soviet players in return.  Not just "Chrome" variant counters either.
   
  Karl Gaarsoe
   
   
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mailman.halisp.net/pipermail/warineur/attachments/20071025/b8e62bfa/attachment.html


More information about the WarInEur mailing list