[WarInEur] Re: SPI & War in Europe
Kent & Sue Haunschild
kentsue at cox.net
Thu Oct 25 20:48:24 EDT 2007
The six hex limit I can live with. It only is really a limitation the first year of the WitE. After that the Axis are pretty much on the defensive and retreat back on their sources of supply so range is no longer a real consideration.
I'd like your opinion on a related question. As Bob wrote earlier, the supply range was changed from hexes to movement points and supply was traced from the unit in question to the supplyhead.
This last really only affects the Axis player, in 41, when crossing into the Severe Weather area because of the reduced range in the Severe Weather the first year. Was this a deliberate effect of the designers to impose an artificial operational pause on the Axis player or was it an oversight?
I've spent a few hours in fruitless arguing that supply should be traced forward from the supplyhead to the units? This would still give the operational pause but it would occur "after" the Kiev encirclement rather than before it. Historically "after" seems more correct. What's your take on the situation?
Kent
PS I think you will like Steve's Attrition option. Lot's of 1-5kg get overrun.
From: Karl Gaarsoe
To: Kent & Sue Haunschild ; warineur at mailman.halisp.net
Sent: Thursday, October 25, 2007 7:27 PM
Subject: SPI & War in Europe
(Response to the comment about supply range in the East)
Kent,
Sorry to be so murky but....
Your opinion is almost as good as mine. (Depends on how good your Russian is).
It's a situation where there is "no data"; I think (IIRC) the six hex limit is in War in The East (2nd) Edition, the question was should this apply to BWiE campaign games....
Neil, being a good Bourgeouis Falsifyer, didn't think so.
Me- well, the Russians have enough probems. Same with my efforts to impose limitations on German Air efforts in the east; I have not seen the DG rules, doubt anything made it into it.
But this does effect the whole production strategic dynamic. OK, it is hard to encourage players to fly outnumbered; But if the Axis is not suffering a steady trickle of AP losses in 1940/41/42, they "build the Box Out" sometime in (At least for AP) 1942.
Hey, who cares if the Russians have trouble launching offensives in 1943 because they can't get any air support. Which means not many dead Germans, so the German Front Line is three deep (high) by late 1943 (One Mcz, two 6-5); Try and even put a Soviet Offensive together against that kind of Defense. And again, no attritional losses (to the Germans).
(The German player looks around, "where is the Soviet Artillery?" Then retreat one Hex most of the time).
But that's the way most of the campaign games Neil et. al. played went. And several of mine. And a lot of Germans STILL lost interest after 1943.
The "Division Cadre Rule" was my effort to partially plug that hole with a simple to implement mechanic. Crude, but it works. In my entire playing life I have overun only a handful of Geman KG (Five?).
Karl Gaarsoe
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