[WarInEur] Re: Fw: Alternative Soviet rail costs
Carl Rupp
carlaugustruppsr at aol.com
Tue Oct 23 22:58:16 EDT 2007
Kent & Sue Haunschild wrote:
> We have a chance to have the WitE 1st ed rail movement costs for coded
> as an Option for CWIE2 if there is enough interest. Please read the
> include threads and if you think you'd like to try it in a game
> sometime let me know by sending me a reply either way. I will
> tabulate the results and forward them to Karl.
>
> Basically, the choices are:
>
> Yes include it
>
Here's my two cents,
This seems to restore some of what was in WitE 1st edition that
reflected the overwhelming task of moving factories and such. I would
be in favor of putting it in the queue as an option. I'd also be
interested in trying it in a PBEM game, if that is what you meant. I
prefer to be Germans or at least a pair of games where we each play one
side. Of course, I am always interested in trying anything in a PBEM
game since it makes it more interesting and tends to catch things solo
play does not.
Carl Rupp
> No, do not include it
>
> or, I don't care.
>
> If you would care to comment on why you do or don't want to include it
> I will forward you comments as well.
>
> Karl wrote:
>
> You should prepare this as a formal rule, and submit it to test group
> and/or the mailing list for discussion. If we get a general feel that
> at least a few people like the option then I'll run it past Doc and
> (probably) add it.
>
> Not a lot of work in this ... but I'm wary of adding too many options,
> each of which is only played by one or two people.
>
> Kent wrote:
>
> Bit of discussion on the List at the moment about the changes in the
> rail costs for Arms and Training Centers between the first and second
> editions of WitE. Any chance of coding an option while we wait?
>
>
> If so, call it the Alt. AC/TC rail costs, applicable to WiE and WitE
>
> Basically the changes are:
>
> cost to entrain or detrain a TC/AC is 50 rail points not 10.
>
> AC counts as 20 Divisions
>
> TC count as 10 Divisions
>
> AC and TC have a movement rate of 10 rail hexes (best way to think
> of this is the have the 50 everyone else does but it costs them 5
> rail points per hex to advance along a rail line.
>
> Rail capacity is 60 at all times.
>
> Kent
>
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