[WarInEur] RE: map grid
Wardall Clark
baseballnut570 at hotmail.com
Wed Oct 24 02:36:56 EDT 2007
A hex grid cannot treat travel in all 8 compass points the same . Every grid has favored and non-favored
directions of counting. Two points which are the same distance from a third point "as the crow flies" can
be different number of hexes away from that third point. In one, the distance in Km divided by 33
equals the number of hexes it takes to move from one to the other, whereas the other distance in
hexes is greater than the crow flies distance divided by 33 Km.
In first edition WitE the least favored directions were northward and southward. In WIE the least-favored
directions are Westward and eastward. The direction from Kiev to Minsk on the WIE mapboard is a
favored direction while the direction from Moscow to Minsk is a non-favored one. Kiev is Moscow is also
favored. If you trace this exact same triangle of cities in the 1st edition map the dimensions in hexes
come out different even though the map scale is unchanged.
Given that Germans are driving pretty much due Eastward they have 12% farther to travel in 1st edition
WitE than in WIE. By the same reasoning, supply tends to fall behind its historical and 1st edition
accomplishments by about 86% even if all the other rules were the same.
BOB
> From: "Kent & Sue Haunschild" kentsue at cox.net> > I'm not sure it's the hex orientation that is to blame. Did a little rail hex counting. The distance to Kiev and Minsk
>is the same in both editions.
ored
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