[WarInEur] Fw: Alternative Soviet rail costs
srm
foufut at yahoo.com
Tue Oct 23 23:11:55 EDT 2007
more pro-Axis, anti-Soviet/Allied stuff.
This just goes on and on and on.
my vote (and i've played a several thousand hours of
WIE since 1981): NO
-- Kent & Sue Haunschild <kentsue at cox.net> wrote:
>
>
>
> We have a chance to have the WitE 1st ed rail
> movement costs for coded as an Option for CWIE2 if
> there is enough interest. Please read the include
> threads and if you think you'd like to try it in a
> game sometime let me know by sending me a reply
> either way. I will tabulate the results and forward
> them to Karl.
>
> Basically, the choices are:
>
> Yes include it
>
> No, do not include it
>
> or, I don't care.
>
> If you would care to comment on why you do or don't
> want to include it I will forward you comments as
> well.
>
>
> Karl wrote:
>
> You should prepare this as a formal rule, and submit
> it to test group and/or the mailing list for
> discussion. If we get a general feel that at least
> a few people like the option then I'll run it past
> Doc and (probably) add it.
>
> Not a lot of work in this ... but I'm wary of adding
> too many options, each of which is only played by
> one or two people.
>
> Kent wrote:
>
> Bit of discussion on the List at the moment about
> the changes in the rail costs for Arms and Training
> Centers between the first and second editions of
> WitE. Any chance of coding an option while we wait?
>
> If so, call it the Alt. AC/TC rail costs,
> applicable to WiE and WitE
>
> Basically the changes are:
>
> cost to entrain or detrain a TC/AC is 50 rail
> points not 10.
>
> AC counts as 20 Divisions
>
> TC count as 10 Divisions
>
> AC and TC have a movement rate of 10 rail hexes
> (best way to think of this is the have the 50
> everyone else does but it costs them 5 rail points
> per hex to advance along a rail line.
>
> Rail capacity is 60 at all times.
>
> Kent>
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