[WarInEur] Fw: Alternative Soviet rail costs

Kent & Sue Haunschild kentsue at cox.net
Tue Oct 23 22:48:09 EDT 2007




We have a chance to have the WitE 1st ed rail movement costs for coded as an Option for CWIE2 if there is enough interest. Please read the include threads and if you think you'd like to try it in a game sometime let me know by sending me a reply either way.  I will tabulate the results and forward them to Karl.

Basically, the choices are:

Yes include it

No, do not include it

or, I don't care.

If you would care to comment on why you do or don't want to include it I will forward you comments as well.


Karl wrote:

You should prepare this as a formal rule, and submit it to test group and/or the mailing list for discussion.  If we get a general feel that at least a few people like the option then I'll run it past Doc and (probably) add it.

Not a lot of work in this ... but I'm wary of adding too many options, each of which is only played by one or two people.

Kent wrote:

Bit of discussion on the List at the moment about the changes in the rail costs for Arms and Training Centers between the first and second editions of WitE.  Any chance of coding an option while we wait?

  If so, call it the Alt. AC/TC rail costs, applicable to WiE and WitE

  Basically the changes are:

  cost to entrain or detrain a TC/AC is 50 rail points not 10.

  AC counts as 20 Divisions

  TC count as 10 Divisions

  AC and TC have a movement rate of 10 rail hexes (best way to think of this is the have the 50 everyone else does but it costs them 5 rail points per hex to advance along a rail line.

  Rail capacity is 60 at all times.

  Kent
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