[WarInEur] RE: Relocation of Arms and Training centers
Chuck Sutherland
csutherland at gamewoodinc.com
Tue Oct 23 08:14:46 EDT 2007
In the original version of WitE the centers moved a max of 10 movement
points if memory serves, so why was this changed? Does anyony know?
Kent & Sue Haunschild wrote:
> I am not sure there is any good reason. Even in the new version when
> you look at the scenario setup instruction you will see that 7 arms
> centers are missing by 42. The implication is that the Germans should
> be able to catch seven in a normal game. If I go in with paras and
> additional units I might catch one or two on a good say, but in any
> kind of historical game they all get away.
>
> I have been bugging the programer for a player option that would
> restore the first edition rules into CWIE2. Unfortunately, I am a
> lone voice and when I speak I am usually branded as a panzer pusher.
>
> Maybe if more people wrote in their desire to have this as a CWIE2
> option we could get it incorporated into the game.
>
> Kent
>
> ----- Original Message -----
> *From:* Wardall Clark <mailto:baseballnut570 at hotmail.com>
> *To:* warineur at mailman.halisp.net
> <mailto:warineur at mailman.halisp.net>
> *Sent:* Monday, October 22, 2007 1:39 PM
> *Subject:* [WarInEur] RE: Relocation of Arms and Training centers
>
> Can anyone provide a reason other than play balance why the RR
> rules for Soviet Arms and Training
> centers were changed with 2nd Edition War in the East?
>
> Originally an Arms Center counted as 20 divisions a training
> center for 10. Which made Training
> centers easier to relocate.
>
> Originally, arms and training centers had a rail movement
> allowance of 10, rather than 50, but not
> subject to air interdiction. This meant that no Arms centers could
> be shifted off map in a single
> week and that Neither Center could not "bug" out in a hurry once
> the Axis approached the city in which they
> were based. The decision always had to be made in advance.
>
> Lastly, because production was performed on a weekly basis
> would-be Stalins had an incentive to
> keep the centers in place until the last possible minute. This
> was especially true for training centers
> since moving the TC would place the units about to be produced
> there into limbo by delaying their training
> for 10 weeks plus the time spent entraining, moving and detraining.
>
> As a result of these rules, centers were regularly overrun in play
> of WitE because the Soviets just did not
> have enough rail capacity to get them all out and still move
> troops to critical areas.
>
> Furthermore the Stalingrad scenario set up instructions indicate
> that while 5 Training centers and 8 arms centers
> were moved off map to Siberia, 1 TC and 5 AC were lost.
> Leningrad, Krasnador and Vorenezh were evacuated successfully,
> only to never fall to the Axis. I note that Vorishilov and Rostov
> were either evacuated or fell to the Axis. My
> recollection is that Von Rumstead withdrew his units from the
> Rostov area so as to create a shorter line for the winter,
> much to Hitler's displeasure. (as to how he got there: see my
> earlier post about the aftermath of the battle of Kiev.)
>
> Suggestions:
> 1) Let's give the Soviets 60 div of capacity the 2nd week
> after Total War is declared. The first week the capacity
> should only be 30, which is not enough for all the on-map militia,
> 2) Restore the cost of moving an Arms center to 20 divisions.
> This will keep them moving well into the Fall of the 1st Campaign
> season.
> 3) Instead of treating production centers by the rules for other
> units or limiting the movement rate to 10 hexes, let's set the
> allowance to
> allow maximum relocation of 20 hexes per week and make the
> entrainment/detrainment cost for a production center to be 20
> movement points,
> thus again making the movement of a center into a 3-week minimum
> process.
> 4) Let any Center which makes it to Siberia exempt from the Arms
> center disruption (since they are already disrupted for two or more
> cycles by the weeks spent moving them.)
> 5) But no center may relocate except under conditions of Total War.
>
> One advantage here is that none of this has anything to do with
> whether or not the Axis invades early or invades late. Assuming
> that the
> Axis gets some sort of break-through by the third week, production
> centers will be overrun or cut off somewhere on the map. If
> production
> centers are lost, then the run-away to save the Army strategy
> becomes a lot less feasible.
>
> A final suggestion is that the Number of Soviet TCs starting in
> Siberia be reduced to 8 from the current 10. In 1st Edition WitE
> there were
> six off map and two in cities that were moved off map. The Soviets
> started with 18, one of which had to be devoted exclusively to air
> units.
> In WIE they get to start with 20, which allows them the luxury of
> sacrificing one at Kiev, Odessa or Minsk and then risking another at
> Stalingrad, Rostov or Vorishilov. Worse yet, they can move the
> Gorky training center to Leningrad or Vorhenz to shore up the
> defense there
>
> Eliminating those a-historical TC's will move a little more of
> placements to on map centers, which may be slightly a-historical,
> but will reduce
> the rate of placement to a more historical level that first summer
> of the campaign.
>
> *B*OB
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--
Chuck Sutherland
Technology Specialist
Gamewood, Inc.
116 South Ridge Street
Danville, VA 24541
(434) 799-8407 x218
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