[WarInEur] RE: Relocation of Arms and Training centers
Wardall Clark
baseballnut570 at hotmail.com
Mon Oct 22 14:39:29 EDT 2007
Can anyone provide a reason other than play balance why the RR rules for Soviet Arms and Training
centers were changed with 2nd Edition War in the East?
Originally an Arms Center counted as 20 divisions a training center for 10. Which made Training
centers easier to relocate.
Originally, arms and training centers had a rail movement allowance of 10, rather than 50, but not
subject to air interdiction. This meant that no Arms centers could be shifted off map in a single
week and that Neither Center could not "bug" out in a hurry once the Axis approached the city in which they
were based. The decision always had to be made in advance.
Lastly, because production was performed on a weekly basis would-be Stalins had an incentive to
keep the centers in place until the last possible minute. This was especially true for training centers
since moving the TC would place the units about to be produced there into limbo by delaying their training
for 10 weeks plus the time spent entraining, moving and detraining. As a result of these rules, centers were regularly overrun in play of WitE because the Soviets just did not
have enough rail capacity to get them all out and still move troops to critical areas.
Furthermore the Stalingrad scenario set up instructions indicate that while 5 Training centers and 8 arms centers
were moved off map to Siberia, 1 TC and 5 AC were lost. Leningrad, Krasnador and Vorenezh were evacuated successfully,
only to never fall to the Axis. I note that Vorishilov and Rostov were either evacuated or fell to the Axis. My
recollection is that Von Rumstead withdrew his units from the Rostov area so as to create a shorter line for the winter,
much to Hitler's displeasure. (as to how he got there: see my earlier post about the aftermath of the battle of Kiev.)Suggestions:
1) Let's give the Soviets 60 div of capacity the 2nd week after Total War is declared. The first week the capacity
should only be 30, which is not enough for all the on-map militia,
2) Restore the cost of moving an Arms center to 20 divisions. This will keep them moving well into the Fall of the 1st Campaign
season.
3) Instead of treating production centers by the rules for other units or limiting the movement rate to 10 hexes, let's set the allowance to
allow maximum relocation of 20 hexes per week and make the entrainment/detrainment cost for a production center to be 20 movement points,
thus again making the movement of a center into a 3-week minimum process.
4) Let any Center which makes it to Siberia exempt from the Arms center disruption (since they are already disrupted for two or more
cycles by the weeks spent moving them.)
5) But no center may relocate except under conditions of Total War.
One advantage here is that none of this has anything to do with whether or not the Axis invades early or invades late. Assuming that the
Axis gets some sort of break-through by the third week, production centers will be overrun or cut off somewhere on the map. If production
centers are lost, then the run-away to save the Army strategy becomes a lot less feasible.
A final suggestion is that the Number of Soviet TCs starting in Siberia be reduced to 8 from the current 10. In 1st Edition WitE there were
six off map and two in cities that were moved off map. The Soviets started with 18, one of which had to be devoted exclusively to air units.
In WIE they get to start with 20, which allows them the luxury of sacrificing one at Kiev, Odessa or Minsk and then risking another at
Stalingrad, Rostov or Vorishilov. Worse yet, they can move the Gorky training center to Leningrad or Vorhenz to shore up the defense there
Eliminating those a-historical TC's will move a little more of placements to on map centers, which may be slightly a-historical, but will reduce
the rate of placement to a more historical level that first summer of the campaign.
BOB
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