[WarInEur] Is there anybody out There?
kentsue at cox.net
kentsue at cox.net
Sat Oct 20 16:55:21 EDT 2007
advance or retreat after combat, mech), rail, sea or air. This ia applied to all units equally. Any unit that engages in Combat suffers attrition. However, the defender suffers twice as much attrition as the attacker.
Attrition is a temporary loss of combat power. Units recover by sitting still while in supply.
This attrition cycle affects tactics in a number of ways. For, example only those units that need to move inorder to engage the enemy do so. You attack with no more than the necessary number of units and advance as few units as required to hold against a counterattack.
Mech units become explotation units rather than a blunt instrument that batters it way through the enemy's defenses. No defensive is impregnible, because attrition is cumulative and eventually it will crack. So you need to have reserves both to rotate your units suffering attrition and to plug any sudden holes in the defense.
Even reinforcements become less effective as units suffer attrition caused by the influx and take several weeks to train and recover combat effectiveness.
With attrition, the frst year supply range reduction rules and OOS exchanges are scrapped and chaining of MSU's is allowed.
The flow of the game remains the same but with some twists that mirror reality more closely. To be honest I am not 100% "happy" with the attrition option, but it does make things interesting.
Kent
Sorry not sure what is in the Demo.
---- Richard Wilson <wlorcb at rogers.com> wrote:
> Just changed mail readers and while there was never a high volume, there
> was usually something everyday.
>
> On another note, will the use of attrition also be incorporated into
> combat results so that the losses are(or can be ) spread out if ou want
> them to.
>
> Any chance that the demo will have this incorporated so we can see what
> it acts like?
>
> thanks
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