[WarInEur] The thorny question of German participation in Finland

Chuck Sutherland csutherland at gamewoodinc.com
Tue Oct 16 09:16:33 EDT 2007


In the original WitE the Russian player placed arms centers on Murmansk 
to represent allied lend lease, perhaps taking away some of the arms 
centers and placing them in Murmansk and not allowing them to contribute 
arms points unless they are connected by rail is more realistic. Since 
the loss of that area would have meant less shipping from the allies. 
Adding political points for the germans may lead to some abuses and 
turkish entry into the axis is a sure loss for the allies as the 
resource centers fall in the south for the russians when that happens. 
Adding political points would make it more important, taking away arms 
points would allow a better simmulation of the effects of a non-effort. 
The Finns were in the war for limited gains, not to the death as the 
Germans were.

Kent & Sue Haunschild wrote:
> There are a number of problems with the Finnish theater.
>
> First, the artificial hex restrictions limit the area in which the 
> Finns can move even if there are no Soviet units to inhibit further 
> movement.
>
> Second, there is no military reason in the game for the Soviet player 
> to defend the Soviet/Finnish Frontier.
>
> The combination of these two allows the Soviet player to strip the 
> defending Soviet forces without penality.  In effect he both 
> implements the rule allowing players to disregard the conflict in 
> Finland and gets to keep his 20x1-4 divisions and use them elsewhere.
>
> Third, the game rules actually say that the German forces in Finland 
> cannot attack south of the arctic circle until Leningrad falls.  This 
> is incorrectly coded in CWIE1.
>
> A simple fix would be to make an addition to the political point table 
> that would award the Axis +2 political points whenever, Murmansk 
> cannot trace a LOC by rail or sea to Siberia.  This one change would 
> "fix" most of the problems with that portion of the game because now 
> the Soviets have a reason to protect the Murmansk Rail line and 
> Murmansk itself and the Axis player has a reason to commit German 
> forces to conflict north of the Arctic circle. The rest of the rules 
> then become logical and can be left in place.
>
> Kent
>
> ---- Original Message ----- From: "sgminfo" <sgminfo at aol.com>
> To: <warineur at mailman.halisp.net>
> Sent: Sunday, October 14, 2007 6:07 AM
> Subject: [WarInEur] The thorny question of German participation in 
> Finland
>
>
>> As a game is in progress...
>>
>> The question has raised itself...
>>
>>
>> Under what circumstances may the Germans and / or the Finns attack 
>> and seize Lrningrad?
>>
>>
>> This will be useful, to ensure that the new game obeys peoples' 
>> perceptions, and clears up the rules book on this point...
>>
>>
>>
>>
>> -|steve|-
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>>
>
>
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-- 
Chuck Sutherland
Technology Specialist
Gamewood, Inc.
116 South Ridge Street
Danville, VA 24541
(434) 799-8407 x218



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