[WarInEur] The thorny question of German participation in Finland
Kent & Sue Haunschild
kentsue at cox.net
Tue Oct 16 03:36:38 EDT 2007
There are a number of problems with the Finnish theater.
First, the artificial hex restrictions limit the area in which the Finns can
move even if there are no Soviet units to inhibit further movement.
Second, there is no military reason in the game for the Soviet player to
defend the Soviet/Finnish Frontier.
The combination of these two allows the Soviet player to strip the defending
Soviet forces without penality. In effect he both implements the rule
allowing players to disregard the conflict in Finland and gets to keep his
20x1-4 divisions and use them elsewhere.
Third, the game rules actually say that the German forces in Finland cannot
attack south of the arctic circle until Leningrad falls. This is
incorrectly coded in CWIE1.
A simple fix would be to make an addition to the political point table that
would award the Axis +2 political points whenever, Murmansk cannot trace a
LOC by rail or sea to Siberia. This one change would "fix" most of the
problems with that portion of the game because now the Soviets have a reason
to protect the Murmansk Rail line and Murmansk itself and the Axis player
has a reason to commit German forces to conflict north of the Arctic circle.
The rest of the rules then become logical and can be left in place.
Kent
---- Original Message -----
From: "sgminfo" <sgminfo at aol.com>
To: <warineur at mailman.halisp.net>
Sent: Sunday, October 14, 2007 6:07 AM
Subject: [WarInEur] The thorny question of German participation in Finland
> As a game is in progress...
>
> The question has raised itself...
>
>
> Under what circumstances may the Germans and / or the Finns attack and
> seize Lrningrad?
>
>
> This will be useful, to ensure that the new game obeys peoples'
> perceptions, and clears up the rules book on this point...
>
>
>
>
> -|steve|-
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> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
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