[WarInEur] RE: WarInEur Digest, Vol 39, Issue 16
dsl
ultrasoundimages at sbcglobal.net
Fri Oct 12 14:03:49 EDT 2007
On supply in a pocket, it may be wise to also consider the other side of the
coin, the instantaneous resumption of supply or sourcing supply from a
different supply head. Closing a pocket can suddenly mean all the down sides
of that supply effect. In fact, checking supply during combat can render a
newly surrounded unit suddenly OOS or a previously surrounded unit that was
OOS can now be at full supply.
Likewise, switching from one supply source to another has no impact. I'm not
talking about being able to draw from two supply heads and then one, but for
example moving from a supply head sourced through rail running through
Poland to a supply head sourced through a rail running through Finland. In
the real world, diverting the required supplies, shipping them to Finland,
unloading and then loading on rail, shipping them to the front and then
supplying a unit that if it is not part of another army group, is certainly
newly attached is not a trivial task.
And all of this gets back to the WiE has abstracted a number of elements.
While I would love to see a WiE that has options for Campaign for North
Africa levels of supply (including the requirement of additional water
rations to boil the Italian troops pasta), that is an addition to WiE which
would fundamentally change the game.
And while we are in the realm of fantasy changes, I would love to see the
WiE with the additional levels of realism be able to coordinate a general
staff consensus play. So the guy assigned to managing the supply system, the
guy assigned to the air front, the guy assigned to production and the front
ground commander all have to coordinate to make it work.
-John
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