[WarInEur] strategic surprise rule - more lipstick for the piggy! ; )

SGMINFO at aol.com SGMINFO at aol.com
Tue Nov 13 03:29:47 EST 2007


 
In a message dated 12/11/2007 22:42:54 GMT Standard Time,  
csutherland at gamewoodinc.com writes:

Unless  you can drop France in six weeks and take Minsk on turn one of 
Barbarossa  you have not modeled the historical abilities of the German 
army in early  WWII! Does the optional rule allow this to take  place????


The attrition rule may go some way towards dealing with that. The cannon  
fodder becomes just that, the 1-4 recently created is not fit to actually form  
any impediment, even stacked, so a Soviet commander, using freshly delivered  
units is asking for disappointment.
 
Your frontier army has to buy time, time to organse your reserve armies,  and 
time to turn theoretical positions into reality.
 
At the same time you are desperately looking for ways to tie up the panzers  
as they impatiently wreck your positions and drive onward.
 
It looks as though it solves the low wastage rate for the Soviets, (running  
early and sliding ijto the 1hex per turn oos retreat technique, but keeps  the 
forming soviets weak enough not to do anything too serious to the faltering  
advancing panzers, later, deeper into the motherland and oos.
 
At the moment we are experimenting to see if such a model will allow the  oos 
AEX result to be dropped (the Aex being a bit of a jarrng mod, smacking of  
the heavy hand of the game designer doing a bit of 'balancing'). But  
realistically that may be going a bit too far, we await the results of  that...  I 
suspect that the frostbite rule may also be capable of being  pased out, with oos 
attrition substituting in large measure for it...
 
But these changes may solve one problem, too high a unit density in 1942  
which in turn, leads to the  ww1 style second summer campaign, at least  with the 
current combat/rules model.
 
 
-|steve|-



   
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