[WarInEur] strategic surprise rule - more lipstick for the piggy!
; )
SGMINFO at aol.com
SGMINFO at aol.com
Tue Nov 13 03:29:47 EST 2007
In a message dated 12/11/2007 22:42:54 GMT Standard Time,
csutherland at gamewoodinc.com writes:
Unless you can drop France in six weeks and take Minsk on turn one of
Barbarossa you have not modeled the historical abilities of the German
army in early WWII! Does the optional rule allow this to take place????
The attrition rule may go some way towards dealing with that. The cannon
fodder becomes just that, the 1-4 recently created is not fit to actually form
any impediment, even stacked, so a Soviet commander, using freshly delivered
units is asking for disappointment.
Your frontier army has to buy time, time to organse your reserve armies, and
time to turn theoretical positions into reality.
At the same time you are desperately looking for ways to tie up the panzers
as they impatiently wreck your positions and drive onward.
It looks as though it solves the low wastage rate for the Soviets, (running
early and sliding ijto the 1hex per turn oos retreat technique, but keeps the
forming soviets weak enough not to do anything too serious to the faltering
advancing panzers, later, deeper into the motherland and oos.
At the moment we are experimenting to see if such a model will allow the oos
AEX result to be dropped (the Aex being a bit of a jarrng mod, smacking of
the heavy hand of the game designer doing a bit of 'balancing'). But
realistically that may be going a bit too far, we await the results of that... I
suspect that the frostbite rule may also be capable of being pased out, with oos
attrition substituting in large measure for it...
But these changes may solve one problem, too high a unit density in 1942
which in turn, leads to the ww1 style second summer campaign, at least with the
current combat/rules model.
-|steve|-
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