[WarInEur] {Spam?} Optional Strategic Surprise Rule
noble1234 at aol.com
noble1234 at aol.com
Thu Nov 8 22:45:52 EST 2007
The top 5 allied/soviet uses of the proposed strategic surprise rule guaranteed to annoy any Axis player:
5.? De-Blitzkrieging Poland -
The allied player declares surprise on his first turn in 1939 stopping the German invasion of Poland in its tracks and allowing the Poles two turns to reposition their forces and kill any possibility of blitzkrieg.? The Axis player can forstall this?by?using a surprise in the first turn?of the game but he will be annoyed at?having to use it against the Poles.? ?
4.? Super Anzio
The allied player declares surprise, invades an undefended coast hex behind the Germans, then uses the next move to move his divisions across Italy, cutting the German army off from supply.
3.? North African Supply Grab?
The allied player declares surprise, amphibiously lands 4 divisions between 2 axis mobile supply units and then overruns both of them on the ensuing turn.
2.? Sea Lion/Beached Whale
The Axis player, having burned his 1940 surprise getting through the double line of French divisions launches Sea Lion.? He then watches helplessly as the?allied player declares surprise and gets two turns to react to the invasion.?
1.? Soviet 1/5/42 surprise
The Soviet player with his double fortified lines declares surprise on 1/5/42 thus forcing the Axis player to postpone his own surprise attack to 1/7/42, shortening the campaign season by six weeks.?
As you can see, the rule will cause more ahistorical results than it prevents.? Lets not add it to CWIE2.
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The top 5 allied/soviet uses of the proposed strategic surprise rule guaranteed to annoy any Axis player:
5. De-Blitzkrieging Poland -
The allied player declares surprise on his first turn in 1939 stopping the German invasion of Poland in its tracks and allowing the Poles two turns to reposition their forces and kill any possibility of blitzkrieg. The Axis player can forstall this by using a surprise in the first turn of the game but he will be annoyed at having to use it against the Poles.
4. Super Anzio
The allied player declares surprise, invades an undefended coast hex behind the Germans, then uses the next move to move his divisions across Italy, cutting the German army off from supply.
3. North African Supply Grab
The allied player declares surprise, amphibiously lands 4 divisions between 2 axis mobile supply units and then overruns both of them on the ensuing turn.
2. Sea Lion/Beached Whale
The Axis player, having burned his 1940 surprise getting through the double line of French divisions launches Sea Lion. He then watches helplessly as the allied player declares surprise and gets two turns to react to the invasion.
1. Soviet 1/5/42 surprise
The Soviet player with his double fortified lines declares surprise on 1/5/42 thus forcing the Axis player to postpone his own surprise attack to 1/7/42, shortening the campaign season by six weeks.
As you can see, the rule will cause more ahistorical results than it prevents. Lets not add it to CWIE2.
Email and AIM finally together. You've gotta check out free http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aol/en-us/index.htm?ncid=AOLAOF00020000000970 AOL Mail
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