[WarInEur] Lets stop the Political spinning before it goes any further!

Chuck Sutherland csutherland at gamewoodinc.com
Tue Nov 6 08:34:30 EST 2007


Anyone who wants to talk politics etc lets take it to private emails, 
PLEASE!!!! I did!!


Kent & Sue Haunschild wrote:
> Gosh and Golly! I would never have guessed that you were a historical 
> revisionist and brought your political philosophy into rules 
> interpretations.   I bet your students receive a daily dose of your 
> political views carefully inserted into the official curriculum also.
>
> You have obviously come away with a different lesson learned from WWII 
> than I did.  I see it as the folly of appeasement.  You see it as 
> evidence of a plot by the rich capitalists to get still richer.
>
> By the way, if this activity is unhealthy, why do you participate?
>
> Kent
>
> ----- Original Message ----- From: "srm" <foufut at yahoo.com>
> To: <warineur at mailman.halisp.net>
> Sent: Monday, November 05, 2007 11:17 PM
> Subject: Re: [WarInEur] The Sergio option (game-beating up on Nazis 
> issalubrious)
>
>
>> Hansen, the youth of today are being educated
>> regardless of what i say or do. After all, many of
>> their parents voted for Bush. Twice.
>>
>> And please recall that apostrophes indicate
>> possession, not plural. Nazis. Not " Nazi's" for
>> plural.
>>
>>
>> As for this goodness thing? The US Empire (and
>> Argentina, Switzerland,and Sweden-- all for less than
>> "noble" reasons) made scads of money off the death and
>> mayhem of WWII (a world record!) if you want to make a
>> point about "goodness" in war.
>>
>> So, all war sucks. Hitler was not "mad", either. He
>> was  an angry hateful man who took advantage of a
>> corrupt geopolitical situation.
>>
>> WWII is thankfully over. Revisiting the worst of a bad
>> war fighting lot (the Nazis, as opposed to the other
>> "noble" warriors) is not psychologically healthy, in
>> my opinion.
>>
>> --- Hansen <ultrasoundimages at sbcglobal.net> wrote:
>>
>>> Sergio writes:
>>>
>>> ...
>>>
>>> today's kids aren't interested in WWII "Give the
>>> Whermacht a break" revisionism because what they do
>>> glean out of WWII --however unfair that may sound--
>>> is
>>> that the Axis were bad and deserved to lose, period.
>>>
>>>
>>> ...
>>>
>>> A strategic wargame has a definite built-in
>>> favoritism, and kids today just do not favor the
>>> nazi/fascists in WWII.
>>>
>>> ...
>>>
>>> I respond:
>>>
>>> It's a fair cop. The Nazi's were evil and it's a
>>> good thing they lost. So I
>>> propose a Sergio option for CWIE2.
>>>
>>> 1) All allies strength is increased by a factor of
>>> 10. Because their hearts
>>> are pure and they fight with the strength of 10.
>>>
>>> 2) The axis can only lose political points, not gain
>>> them. To let the axis
>>> gain political points is to imply that there was
>>> some good in them.
>>>
>>> 3) Partisans can now be placed up to the limit of
>>> available units every
>>> turn, regardless of garrisons. Partisans will
>>> initially be placed as a
>>> cadre. A roll of 1 changes them to a (1)-1 unit. A
>>> subsequent roll of 1
>>> changes them to a unit from the nation's army.
>>> Because we know that all
>>> people resisted the Nazi's in all occupied
>>> territories to the fullest extend
>>> humanly possible all the time.
>>>
>>> 4) The Hitler was a mad man rule implies that he
>>> must interfere with troop
>>> movements periodically. '39-'40 - No rolls, '41 roll
>>> of 1, '42 roll of 1 or
>>> 2, '43 roll of 1, 2 or 3, '44 roll of 1,2,3 or 4,
>>> '45 any roll but 6. Every
>>> turn the dice is rolled. If the number comes up, the
>>> all German troops in
>>> enemy ZOC can not retreat or move except into hexes
>>> controlled by the enemy.
>>> This is the stand or die rule.
>>>
>>> 5) If the German player uses loot production points,
>>> then random German
>>> units will disappear as the heroic slave labor will
>>> sabotage the weapons
>>> produced, rendering the Nazi's helpless.
>>>
>>> 6) Allied production is doubled as the allies deploy
>>> their secret weapon,
>>> 'Rosie the riveter' who is able to turn out ships
>>> planes and tanks 24/7
>>> while leaving her children in the government
>>> supplied day care.
>>>
>>>
>>> With the Sergio option, it may not be a balanced
>>> game, but we will pull in
>>> the youth crowd. No more will their minds be tempted
>>> to think about how
>>> close things could have been to the allies losing,
>>> they will be secure in
>>> knowing that the Nazi's are bad and thus deserved to
>>> lose. And I am sure you
>>> will see that with this option, what the Nazi's
>>> deserve will be what they
>>> get.
>>>
>>> Isn't it nice to know that the youth of today are
>>> receiving such a fine
>>> education that they do not question the linking of
>>> 'badness' and 'deserving
>>> to lose'? That should set them up for anything in
>>> the future.
>>>
>>> _______________________________________________
>>> WarInEur mailing list
>>> WarInEur at mailman.halisp.net
>>> http://mailman.halisp.net/mailman/listinfo/warineur
>>>
>>
>>
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>
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-- 
Chuck Sutherland
Technology Specialist
Gamewood, Inc.
116 South Ridge Street
Danville, VA 24541
(434) 799-8407 x218



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