[WarInEur] Re: ZOCs
srm
foufut at yahoo.com
Tue Nov 6 00:02:54 EST 2007
An excellent post by Lawrence.
I'm in agreement with much of what he says. The
tinkering has to stop.
--- Lawrence Duffield <lpdgraph at mcn.org> wrote:
>
>
> On Nov 5, 2007, at 4:39 PM, Kent & Sue Haunschild
> wrote:
>
> > Proposal already ammended to read during the
> initial movement phase.
> >
> > SPI rules quoted in another email.
> >
> > While you might be correct in regard to units
> retain full abilities
> > unless rules othewise direct. This beggers the
> questions: Are the
> > rules complete and do they cover every situation?
> SPI designers
> > answered these by saying no and that common sense
> must guide the
> > players.
>
> Agree
>
> >
> > Applying the common sense rule, it seems to me
> that if the
> > designers took the time to write rules
> specifically curtailing the
> > abilities of the major combatants, then these
> rules should apply
> > equally to the minor combatants who were much less
> prepared and
> > would be more restrained in their response than
> the major
> > participants.
>
> I see no reason why the designers mightn't have
> noticed that
> construing the rule to apply to each combatant in
> sequence within a
> turn would make invading Holland, then Belgium or
> Holland, then
> Belgium, then France unreasonably easy and declined
> to do so.
>
> >
> > What we have entered is the classic argument of
> "Original Intent"
> > versus "Strict Construction." I am trying to
> develope universal
> > rules applicable across the board that seem to be
> in accordance
> > with the designers intentions and which guide the
> game into a
> > historic pattern. I also think that the fewer
> special rules the
> > better.
>
> I'm not seeing an argument FOR original intent. I
> see one
> interpretation that is not privileged against any
> other
> interpretation, and prefer the original rule as
> written.
>
> >
> > I think you are arguing that the rules have a
> existance outside the
> > game, and that game play must conform to the rules
> even when this
> > results in non-historical outcomes.
>
> No, I'm arguing that RAW has had the benefit of
> consistency within
> the game's history and that experience has shown
> that deviations from
> RAW (i.e. Kansas City amendments) have hurt more
> often than helped.
>
> >
> > I think this prevents us from learning anything
> about the
> > historical dynamics of the situation. When we
> discuss the rules
> > openly and are willing to try to write ones that
> better model
> > history then I think we all learn something in the
> process.
>
> Try away. I don't think this one succeeds.
>
> >
> > When we fail to discuss the suggestions to see if
> the enhance
> > historical play or detract from it and instead
> immediately label
> > something as Pro-Axis, or Pro-Soviet, or
> Pro-Allied then we let
> > emotions rule our intellect and the whole process
> suffers.
>
> I didn't "immediately" label it anything. That was
> done after mature
> consideration that the proposed change adds nothing
> to historicity
> and changes the balance without benefit. And that
> if a change must
> be made for the sake of consistency the one I
> proposed is better in
> every way.
>
> >
> > Every board gamer has his list of house rules that
> he insists that
> > the other player abide by. This is next to
> impossible to code.
> >
> Fully agree, which is why I prefer the game be
> playable by RAW to the
> utmost extent possible, even when this violates
> somebody ELSE's idea
> of historicity.
>
> > _______________________________________________
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> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
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