[WarInEur] Re: WarInEur Digest, Vol 40, Issue 4
Lawrence Duffield
lpdgraph at mcn.org
Mon Nov 5 18:58:33 EST 2007
What do the SPI rules say, exactly?
If you aren't going to code them that way, any argument that "it is
directly contrary to the rules" is irrelevant, isn't it? My
suggestion is as applicable as any other, simpler than most and at
least as historical. If you ARE going to code them according to the
rules, the whole discussion is irrelevant, right?
Units that cannot leave the country are still units and, absent a
rule that says they CAN'T do something any other unit can do, they
obviously CAN. QED, a ZOC is projected in the six hexes adjacent to
the unit, unless another rule (e.g. impassible terrain) prevents it.
I agree with Sergio. And I also agree the Axis doesn't need any
other advantage, either in terms of game play or historicity. But
I"d put up with SPI RAW.
I haven't the rules in front of me, but I believe the ZOC
restrictions, whatever they apply to, only affect the first PHASE of
the DOW turn. By Mech movement, the rules are in force again. So
we're not dealing with a whole Player Turn.
On Nov 5, 2007, at 2:13 PM, Kent & Sue Haunschild wrote:
> Another poster wrote that it takes time to set up combat outposts,
> patrol patterns, artillery harrasment and interdiction fires, etc
> all the things represented by a ZOC and I agree. Apparantly so did
> the game designers when they wrote the rule.
>
> So, if we agree with him, then how do we apply this rule and
> understanding to countries that are suddenly thrust into the war.
> If their ZOC doesn't extend into enemy friendly territory, does it
> extend into Allied territory? If the armed forces of a country
> cannot leave a country can it ever project a ZOC outside the country?
>
> Logically the answer to these questions is no. But if we go with
> logic does it confer an unfair advantage to one side or the other?
>
> Sergio, labeled the attempt at clarification pro-axis. I admit
> there might be a slight advantage to the axis in the low-countries,
> but does it undermine the game? Holland always falls on the first
> turn and unless the Axis get unlucky on the die rolls so does
> Belgium. You can't really get any faster than that. I don't
> really perceive any advantage to the axis in the Greece/Yugoslavia
> situation and the Rumania/Hungary situation could be seen as a
> disadvantage.
>
> Anyway, a universal all countries immediately project a ZOC upon
> receiving a DOW is contrary to the published rules. So, we are
> left with my original question? Is SPI's rule stating that a
> country's ZOC does not extend across the border on the turn they
> are attacked an absolute? Or does it only apply to enemy territory?
> And we are still left with the question about ZOC projecton for
> units that cannot leave the country.
>
>
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